UPR_Nova
Apprentice
This is basically the gap for string/normal cancelled into trait 3. For example, 11xx43 is a true blockstring with no gap between the 4 and the 3. 112xx4(3) has a 5 frame gap between the 4 and the 3, meaning Wonder Woman, Batman and I think Joker can parry and the entire cast can backdash. Hopefully, this is useful to Red Hood mains and those defending against him.
Please feel free to let me know if something is not easy to understand or could be written in a different way. Also, it goes without saying, please let me know if something is incorrect. I tried to be as crispy as possible on these cancels but there is always a chance that I messed up or I'm calculating incorrectly.
Normals
1 trait -> 8 frame gap
*b1 trait -> 1 - 3
d1 trait -> 10
2 trait -> 10
**b2 trait -> 5 or 6
*f2 trait -> 1 - 3
***d2 trait -> 7 or 8
*3 trait -> 1 - 3
Strings
11 trait -> no gap, true blockstring
112 trait -> 5 frame gap
22 trait -> 8
**b23 trait -> 5 or 6
*f23 trait -> 1 - 3
***32 trait -> 7 or 8
*If the string/normal is 1 - 3, this means that it isn't a true blockstring, however, the exact gap count is unknown as there aren't any 3 frame or less normals/specials to test.
**If the string/normal is 5 or 6, this means that a 5 frame reversal will punish the gap (Wonder Woman parry) but a 5 frame start-up normal isn't available to test so it could possibly be a 6 frame gap.
***If the string/normal is 7 or 8, this means that it has some kind of weird, ducking properties that some characters can take advantage of. For example, Batman 7 frame start-up standing 1 will trade but his 7 frame start-up d1 will win. You will have to take that to the lab for your particular character. It's pretty safe to say add a frame when standing.
Please feel free to let me know if something is not easy to understand or could be written in a different way. Also, it goes without saying, please let me know if something is incorrect. I tried to be as crispy as possible on these cancels but there is always a chance that I messed up or I'm calculating incorrectly.
Normals
1 trait -> 8 frame gap
*b1 trait -> 1 - 3
d1 trait -> 10
2 trait -> 10
**b2 trait -> 5 or 6
*f2 trait -> 1 - 3
***d2 trait -> 7 or 8
*3 trait -> 1 - 3
Strings
11 trait -> no gap, true blockstring
112 trait -> 5 frame gap
22 trait -> 8
**b23 trait -> 5 or 6
*f23 trait -> 1 - 3
***32 trait -> 7 or 8
*If the string/normal is 1 - 3, this means that it isn't a true blockstring, however, the exact gap count is unknown as there aren't any 3 frame or less normals/specials to test.
**If the string/normal is 5 or 6, this means that a 5 frame reversal will punish the gap (Wonder Woman parry) but a 5 frame start-up normal isn't available to test so it could possibly be a 6 frame gap.
***If the string/normal is 7 or 8, this means that it has some kind of weird, ducking properties that some characters can take advantage of. For example, Batman 7 frame start-up standing 1 will trade but his 7 frame start-up d1 will win. You will have to take that to the lab for your particular character. It's pretty safe to say add a frame when standing.
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