B12-chomp-chomp-chomp
Discuss...
Discuss...
Last edited:
I need to finish watching this! Ravenous is what really got me interested in Mileena. Plus shes more "Tarkatan" like without her mask! #ForBaraka!!!Looove this variation, was my starting always love her without her mask. Sadly I switched to Piercing but honestly my love for this variation and this footage helped me fill in a few gaps for me to revisit.
If you unsure on how to pressure, or how this variation really works watching that will really give you an understanding.
Haha, exactly! Always loved the tarkatan side to her!I need to finish watching this! Ravenous is what really got me interested in Mileena. Plus shes more "Tarkatan" like without her mask! #ForBaraka!!!
I only use it for the Brutality.Haha, exactly! Always loved the tarkatan side to her!
Real shame Bite isn't that useful : (
Here are some points:Lord Nurgl;e has been very interested in dis variation, problem is I feel any variation outside Piercing restricts Mileena of several of her best tools, it reduces the range of her B12, you lose the B21 2+4 string and the loss of the Low Sai. I guess my question is what can this vari do that will make up for the loss of those things
I think Standing Sai works for this just as well in Piercing. I found out recently that Standing Sai has gotta be at worst -7 on block, (it might be better), as Jacqui can't punish Mileena for blocking it. EX Standing Sai as well, but the 2nd sai can be armored through.Basically, it lets you make things safe against a lot of the cast and allows you to capitalise on raw pokes. If you decide to try and open someone up with an overhead (either roll or low pounce which works like an OH) then you're still unsafe as well, but going for the low option removes most of the risk you face from being punshed. The rewards are less, but it provides Mileena with some much needed safety in this situations.
its not -7, whatever about the pushback from 123-sai or max range b12-sai making some normals whiff.I think Standing Sai works for this just as well in Piercing. I found out recently that Standing Sai has gotta be at worst -7 on block, (it might be better), as Jacqui can't punish Mileena for blocking it. EX Standing Sai as well, but the 2nd sai can be armored through.
Then the frames for Jacqui's standing 1 must be wrong. Cause I'm pretty sure I tested it in the corner as well... Dammit, lol. Every time I think something is good it all comes back to incorrect in-game frame data.its not -7, whatever about the pushback from 123-sai or max range b12-sai making some normals whiff.
scorpion can 8 frame d4 sai can punish 123 d4 and 9 frame standing 1 if sai is done of a different string, i think the frame data could be right on in game at -10/-11 punishes
Keep away as much as possible, and you nailed it meter management is important. EX Roll for mixups / interuptions and then EX Telekick for his impatience or attempt to counter zone.Hi all, i was wondering what we are doing against erron black's? Like i hold my own in many match ups but i can't solve this one. Without ex roll this match uo would be unwinnable in my eyes.
Hahhaha, same thing happened to me I couldn't figure out why it was happening.also at first I was doing random fullscreen F3's because I wanted low sai to come out lolol
I totally agree, both have very good strenghts, but IMO it wouldn't have her OP or anything special to have her B12 back, footsies are pretty important.Hahhaha, same thing happened to me I couldn't figure out why it was happening.
You do lose footsie tools with Ravenous, but I feel it's the more aggressive variation with cancelling strings into High Pounce for -7 or catching opponents blocking low for 16% I really feel this variation is closer to piercing than people think.
Thanks a lot. One more question, can you punish him after blocking his mixups (didn't seem like it last night)? I know you can find this out in practice mode however online is different.Keep away as much as possible, and you nailed it meter management is important. EX Roll for mixups / interuptions and then EX Telekick for his impatience or attempt to counter zone.
Also learning to block his mixups, as obvious as it sounds will help you.
F23 is nice check for range, just got to play patient. I find the MU quite fun, to be honest.