M2Dave
Zoning Master
The community has just witnessed a great tournament, yet the character forums on this web site are mostly dead and abandoned. I want to start something serious and informative. Read the categories below carefully and rate your main Injustice character, or characters. The idea has been taken from Tekken and Tom Brady's and REO's old MK vs. DC tier list (I will post the link when I find it).
Offense (5/5) Everything that involves breaking down your opponent defensively (i.e., 50/50 mix ups, vortex, untechable knock downs, etc.). For example, Wonder Woman receives 5/5 because of strong 50/50 mix ups, especially in the corner. A character like Ares probably receives 2/5 because of average offensive potential.
Defense (5/5) Everything that involves defending, which includes armor, wake up attacks, "get off" me moves and special moves, forward and back dashes. For example, Bane receives 5/5 because of armor while a character like Martian Manhunter probably receives 3/5 because of single-hitting wake up attacks.
Trait (5/5) Rate the overall effectiveness of your character's trait. For example, Zod receives 5/5 in this category while Deathstroke probably receives 2/5 at best.
Damage (3/3) Rate your character's overall damage output. For example, Grundy receives 3/3 in this category while Cyborg receives 1/3.
Zoning (3/3) Everything that involves keeping your opponent at a specific spot on the screen, which includes more than just projectiles. For example. Cyborg receives 3/3 in this category while Grundy receives 1/3.
Anti-Zoning (3/3) Everything that stops your opponent from keeping you at a specific spot on the screen. For example, Martian Manhunter receives 3/3 in this category while The Joke receives 1/3.
Mobility (3/3) Everything that involves being mobile. For example, Black Adam receives 3/3 in this category while Lex Luthor receives 1/3.
Interactable Object Control (3/3) Rate your character's control of interactable objects. In general, power characters receive 3/3, gadget characters receive 2/3 while acrobatic characters receive 1/3.
Total: ?? / 30
RULES
- Include examples and descriptions
- Decimal numbers are acceptable
- No zeroes
- More than one player can rate a character
- No downplaying
Examplar
Offense (5/5) Everything that involves breaking down your opponent defensively (i.e., 50/50 mix ups, vortex, untechable knock downs, etc.). For example, Wonder Woman receives 5/5 because of strong 50/50 mix ups, especially in the corner. A character like Ares probably receives 2/5 because of average offensive potential.
Defense (5/5) Everything that involves defending, which includes armor, wake up attacks, "get off" me moves and special moves, forward and back dashes. For example, Bane receives 5/5 because of armor while a character like Martian Manhunter probably receives 3/5 because of single-hitting wake up attacks.
Trait (5/5) Rate the overall effectiveness of your character's trait. For example, Zod receives 5/5 in this category while Deathstroke probably receives 2/5 at best.
Damage (3/3) Rate your character's overall damage output. For example, Grundy receives 3/3 in this category while Cyborg receives 1/3.
Zoning (3/3) Everything that involves keeping your opponent at a specific spot on the screen, which includes more than just projectiles. For example. Cyborg receives 3/3 in this category while Grundy receives 1/3.
Anti-Zoning (3/3) Everything that stops your opponent from keeping you at a specific spot on the screen. For example, Martian Manhunter receives 3/3 in this category while The Joke receives 1/3.
Mobility (3/3) Everything that involves being mobile. For example, Black Adam receives 3/3 in this category while Lex Luthor receives 1/3.
Interactable Object Control (3/3) Rate your character's control of interactable objects. In general, power characters receive 3/3, gadget characters receive 2/3 while acrobatic characters receive 1/3.
Total: ?? / 30
RULES
- Include examples and descriptions
- Decimal numbers are acceptable
- No zeroes
- More than one player can rate a character
- No downplaying
Examplar
Catwoman:
Offense (4/5): Safe 50/50s. Ends combos in hard knockdowns for dangerous okizeme.
Defense (3/5): Evasive, hitbox lowering moves. Good MB b+3 and f+3. Feline Evade is a ghetto parry. Lacks a strong wakeup game, has no fully invincible wakeup attack without trait.
Trait (2/5): Only useful canceled out of Evade, as her best wakeup attack or to add a few percent to round winning combos. By design getting trait is random.
Damage(2/3): Average to above average.
Zoning(1/3): No projectile. Whip moves are below average.
Anti-zoning(2/3): Good jump attacks, especially jump 2. Feline Evade to build scratches. MB Cat Dash.
Mobility (2/3): Slow walk speed. Average dashes. Strong jump attacks. Long range moves like f+1. Full screen MB Cat Dash is safe.
Interactable object control (2/3): Gadget character. Can use moves like MB Cat Dash and jump 2 to punish others for using interactables.
Total: 18/30
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