Boomgoesthemite1
Lol
If you guys hate setplay and 50/50s so much then i'd advise those of you to never play anime fighters lol.
I would have to agree. I miss some of the characters from MK9 due to the nostalgia feeling, But that's the only thing I can say what makes MK9 better than MKX. MKX to me is better besides that. The game is addicting on learning new things.the only thing mk9 has above the others is the roster, Smoke, Sektor, Cyrax (broken but he looks cool), Rain, Noob Saibot, The cyborgs and ninjas are the coolest chars and all of them belong in mkx. Cyborg Smoke is the greatest fictional character in human history and it blows my mind that he wasnt in mkx
I think this is the reason people are choosing MK9 over MKX.I would have to agree. I miss some of the characters from MK9 due to the nostalgia feeling, But that's the only thing I can say what makes MK9 better than MKX. MKX to me is better besides that. The game is addicting on learning new things.
I disagree. True MK9 had a lot of combo potential but interactables also greatly increased the combo potential in Injustice. Some of the combos & setups in that game are insane.You know a big factor that made mk9 so much fun, the dash cancels allowed for some awesome combo potential. In injustice most of the combos are dull. Nothing has come close to TONYT and Check's MK9 stuff for either mkx or injustice.
Doesn't seem like a big deal but it added lots to the games fun and depth.
That is true, but there is a double edged sword there.You know a big factor that made mk9 so much fun, the dash cancels allowed for some awesome combo potential. In injustice most of the combos are dull. Nothing has come close to TONYT and Check's MK9 stuff for either mkx or injustice.
Doesn't seem like a big deal but it added lots to the games fun and depth.
Injustice was WAY more setup heavy than MK9 was, and to a degree MKX.I disagree. True MK9 had a lot of combo potential but interactables also greatly increased the combo potential in Injustice. Some of the combos & setups in that game are insane.
Those combos weren't fun and were barely viable half he time. How many times did u actually see a roomba combo done in game?I disagree. True MK9 had a lot of combo potential but interactables also greatly increased the combo potential in Injustice. Some of the combos & setups in that game are insane.
I don't understand you rushdown players.I never understood "zoning" players. You want to stand full screen and do the same special move over and over? Sounds boring.
I'd rather pull of amazing combos then run and throw fireballs all day.I don't understand you rushdown players.
You want to run in and apply the same frame traps and or 50/50 guesses over and over?
Sounds boring.
Reads statement then looks at avatar, then rereads statement.I'd rather pull of amazing combos then run and throw fireballs all day.
Are you saying GL doesn't have combos or just show your lack of knowledge for the game?Reads statement then looks at avatar, then rereads statement.
The fact that you think zoning characters don't have combos is very telling.I'd rather pull of amazing combos then run and throw fireballs all day.
young childI'd rather pull of amazing combos then run and throw fireballs all day.
The part about run and throw fireballs. Green arrow was a hit and run character. In genereal, on wakeup he loved to do savage blast to get away and create some space to load ice arrow. Then throw arrows to land a freeze, so he could rush in and combo. Green Arrow was the type of character that set up his combo damage by "running and throwing "fireballs" all day"Are you saying GL doesn't have combos or just show your lack of knowledge for the game?