The first part of my argument follows from the assumption that the more guests, the fewer legacy characters we get. It may be a faulty assumption, but please entertain me here for a bit. One day, NRS will inevitably introduce a guest that does not fit your mold of an MK character. And someone important will be left out. At this point, you will have to enjoy reading that your average consumer nowadays prefers this kind of a guest, supported by second-rate internet metrics. LeBron was just an example of an extremely popular guest that (evidently) does not fit the mold for some. As an aside, many people would pay to see him go through all that stuff.LeBron has a lot of fans who like him and enjoy watching him play basketball. But I'm not sure that means a lot of people would pay money to watch LeBron slam dunk decapitated heads, or get his guts ripped out, set on fire, and have his soul sucked out his nose.
And it goes without saying, but if you only want to play MK characters and not spend one second playing or labbing guests, you can do that.
So tbh I'm not really following your argument.
Now, you might say “dude, guest characters do not take away legacy slots, in fact they finance legacy dlc as they sell shitloads. ” The second part of my argument presents a hypothetical world in which MK follows SF’s strategy. In this world, enough money is generated to finance legacy dlc due to better consumer retention, and guests are not present. Moreover, we are not having this conversation, as it is either moot or one of us is not into MK anymore: for this hypothetical world to exist, MK should target a different average type of a customer.
If this argument still does not make sense, just let the rambling old man dream.