Marlow
Champion
Thunder Wave
Mid screenJ2
J2 32 DB2 AMP J3 BF3 = 314.75
J2 32 DB2 AMP J2 J3 BF3 = ???? dmg
J3
J3 BF3 AMP = 234.00 dmg
F2
F2 DB2 AMP J3 BF3 = 290.46 dmg
F4
F4 DB2 AMP J3 BF3 = 290.46 dmg
12
12 BF1 = 111.68 dmg (leaves Raiden +12 within F4/F2 or Jump in range)
12 DF2B AMP = 154.09 (leaves Raiden +3 within B1, F3, D4 range)
12 DB2 AMP J3 BF3 = 257.94 dmg
12 DB2 AMP J2 F3 BF3 = 269.91 dmg
121 KB = 280.44 dmg
B12
B12 BF1 = 121.67 dmg (leaves Raiden +12 within F4/F2 or Jump in range)
B12 DF2B AMP = 164.09 dmg (leaves Raiden +3 within B1, F3, D4 range)
B12 DB2 AMP J3 BF3 = 267.94 dmg male
B12 DB2 AMP F2 12 BF3 = 268.97 dmg female
B12 DB2 AMP J2 J3 BF3 = 294.26 dmg
B12 DB2 AMP J2 F2 12 BF3 = 311.58 dmg
(Note: The above combo does not work on female characters)
B12 DB2 AMP J2 F4 DB2 AMP J3 BF3 = 359.37 dmg
B12 DB2 AMP J3 dash F4 DB2 AMP J3 BF3 = 372.49 dmg
243
243 BF3 = 189.36 dmg
243 DF3 AMP = 240.80 dmg
32
32 DB2 AMP J3 BF3 = 287.94 dmg
32 DB2 AMP J2 F3 BF3 = 299.91 dmg
B31
B31 DB2 AMP J2 J3 BF3 = 313.26 dmg
B31 DB2 AMP J2 F2 12 BF3 = 330.58 dmg
(Note: The above combo does not work on female characters)
B31 DB2 AMP J2 F4 DB2 AMP J3 BF3 = 378.37 dmg
B31 DB2 AMP J3 dash F4 DB2 AMP J3 BF3 = 391.49 dmg
U2
U2 dash 243 BF3 = 210.96 dmg
U2 F3 DB2 AMP J2 J3 BF3 = 303.45 dmg
D2 Krushing Blow
D2 KB B12 BF3 = 309.00 dmg
D2 KB dash 243 BF3 = 341.49 dmg
D2 KB B12 DB2 AMP J3 BF3 = 404.35 dmg
D2 KB F3 DB2 AMP J2 J3 BF3 = 428.54 dmg
D2 KB F3 DB2 AMP J2 F4 DB2 AMP J3 BF3 = 483.36 dmg
B2 Krushing Blow
B2 KB B12 BF3 = 369.55 dmg
B2 KB dash 243 BF3 = 400.42 dmg
B2 KB B12 DB2 AMP J3 BF3 = 460.13 dmg
B2 KB F3 DB2 AMP J2 J3 BF3 = 483.11 dmg
B2 KB F4 DB2 AMP J2 F4 DB2 AMP J3 BF3 = 550.40 dmg
Fatal Blow
B12 DB2 AMP FB = 389.93 dmg
J2 B31 DB2 AMP DU DB2 AMP F4 FB = 442.12 dmg
B12 DB2 AMP J3 dash F4 FB = 442.41 dmg
Corner:
J3
J3 D1 D1 243 BF3 AMP = 320.69 dmg
J3 D1 D1 243 DB2 AMP B2 = 326.09 (loads B2 KB)
J3 D1 D1 243 DB2 AMP F32 = 341.27 dmg (Leads to plus 47 on knockdown)
F2
F2 DB2 AMP J3 243 BF3 = 342.90 dmg
F2 DB2 AMP J3 243 DB2 AMP B2 = 376.99 dmg (B2 KB setup)
F4
F4 DB2 AMP J3 243 BF3 = 336.37 dmg
F4 DB2 AMP J3 243 DB2 AMP B2 = 376 dmg (B2 KB setup)
12
12 BF1 = 111.68 dmg (leaves Raiden +11 at point blank range)
12 DF2B AMP = 154.09 dmg (leaves Raiden +3 at point blank range)
12 DB2 AMP B2 = 189.07 dmg (set up B2 KB) (2nd hit of B2 must connect to load KB)
12 DB2 AMP J3 243 BF3 = 301.55 dmg
B12
B12 BF1 = 121.67 dmg (leaves Raiden +11 at point blank range)
B12 DF2B AMP = 164.09 dmg (leaves Raiden +3 at point blank range)
B12 DB2 AMP J3 B2 = 260.41 dmg (B2 KB set up)
B12 DB2 AMP J3 F32 = 277.14 dmg (47f advantage on knockdown)
B12 DB2 AMP J3 243 BF3 = 311.55 dmg (34f advantage on knockdown
B12 DB2 AMP J3 F2 12 BF3 = 324.70 dmg
B12 DB2 AMP J3 243 DB2 AMP B2 = 350.14 dmg (sets up B2 KB)
B12 DB2 AMP J3 F4 DB2 AMP J3 BF3 = 372.49 dmg
21
21 DB2 AMP B2 = 176.14 (set up B2 KB)
21 243 BF3 = 197.43 dmg
21 DB2 AMP J3 BF3 = 248.79 dmg
21 F3 DB2 AMP J3 243 BF3 = 282.00 dmg
21 F3 DB2 AMP J3 F3 DB2 AMP BF3 = 292.90 dmg
243
243 BF3 = 189.86 dmg
243 DB2 AMP J3 BF3 = 302.59 dmg
243 DB2 AMP J3 243 BF3 = 328.39 dmg
243 DB2 AMP J3 F4 DB2 AMP BF3 = 376.04 dmg
32
32 DB2 AMP J3 243 BF3 = 337.76 dmg
B31
B31 BF3 = 167.75 (Low option when no bars after B2 set up)
B31 DB2 AMP J3 F32 = 296.14 dmg (47f advantage on knockdown)
B31 DB2 AMP J3 243 BF3 = 328.39 dmg (34f advantage on knockdown)
B31 DB2 AMP J3 F4 DB2 AMP BF3 = 364.25 dmg
D2 Krushing Blow
D2 KB 243 BF3 = 341.49 dmg
D2 KB F3 D1 243 BF3 = 381.92 dmg
D2 KB 243 DB2 AMP J3 BF3 = 432.07 dmg
D2 KB F3 DB2 AMP J3 243 BF3 = 448.32 dmg
D2 KB F3 DB2 AMP J3 F3 DB2 AMP BF3 = 462.09 dmg
B2 Krushing Blow
B2 KB 243 BF3 = 400.42 dmg
B2 KB F3 D1 243 BF3 = 438.82 dmg
B2 KB 243 DB2 AMP J3 BF3 = 486.47 dmg
B2 KB F4 DB2 AMP J3 243 BF3 = 517.11 dmg
B2 KB F4 DB2 AMP J3 F3 DB2 AMP BF3 = 530.18 dmg
Fatal Blow
B12 DB2 AMP FB = 389.93 dmg
B12 DB2 AMP J3 243 FB = 442.52 dmg
B2 KB F4 DB2 AMP F4 DB2 AMP J3 FB = 618.20 dmg
Setup/Oki/Tech
Side Switch Combo: Starter - DB2 AMP DU B12 BF3
Coming Soon
Tips/General Strategy
- BF3 ender is the best ender for corner carry when at Mid Screen, and leaves Raiden +33
-Combos can be ended in DB2 for slightly more damage than BF3, but less advantage
-Ending any corner combo where the opponent is airborne with F32 leaves you at +47 and you get a safe jump that beats most wake up options
-After ending in BF3 mid screen, you also get to teleport in for free or do a far lightning strike for chip, which can now be amped for additional chip if desired
-F3 is a safe 11f Mid at -6, and starts his F32 string which is also safe at -6
-On hit F3 leaves Raiden point blank at +15 and jails his safe hit confirmable 243 string
-B31 has a lot of push back on block, and backdashing after a blocked B31 is a good way to set up a whiff punish opportunity
-D4 on hit jails into F4
-Midscreen combos into DB2 AMP J2 can be ended with F2 into Teleport to pressure on wakeup.
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