B W1zZ
Warrior
RAIDEN KOMBO KOMPENDIUM
WRITTEN BY B W1zZ
edited by Chaosphere
I decided to make this thread to be used as an encyclopedia for various Raiden combos. Feel free to post any combos not listed in this thread with the amount of damage it does, and I will update the first post.
NOTE: I did not list how much damage each combo does with a jump in punch. If you would like to calculate this yourself just add 3%.
LEGEND
- 1 = Square on PS3, X on Xbox 360
- 2 = Triangle on PS3, Y on Xbox 360
- 3 = X on PS3, A on Xbox 360
- 4 = Circle on PS3, B on Xbox 360
- block = R2 on PS3 and RT on Xbox 360 by default
- jp = Jump Punch, can use either 1 or 2. Hitting your opponent in the air with a punch jumping diagonally.
- jk = Jump Kick, can use either 3 or 4. Hitting your opponent in the air with a kick jumping diagonally.
- jip = Jump in punch, jumping in on your opponent with a diagonal jumping 1 or 2, generally used as a combo starter.
- njp = Neutral Jump Punch, Jumping straight up and hitting your opponent with a 1 or 2
- b = Back, away from your opponent.
- f = Forward, towards your opponent.
- d = Down
- u = Up
- dash = Performed by hitting ff or bb in quick succession. In combos, usually it is assumed you are dashing forward
- + = Press both inputs simultaneously.
- , = Short pause between inputs.
- ex = Enhanced version of a special move, done by pressing the input for the special move and block simultaneously.
- xray = Xray attack. Done by pressing stance switch and block together, or by pressing 3+block+4.
- Superman: bf3
- Shocker: df2
- Lightning: db1
- vb (Vicinity Blast): db2
- Teleport: du
- djk, superman (16%)
- djk, dash 12~superman (19%)
- djk, dash 1~ex-shocker, 334, superman (34%)
- f24, superman (22%)
- f4, dash shocker, 334, superman (31%)
- f4, dash shocker, f2~vb, dash 334 (31%) (splat setup)
- f4, dash shocker, 334, dash f2~superman (33%)
- 121~shocker, 334, superman (29%)
- 121~shocker, f2~vb, dash 334, superman (33%)
- 121~shocker, 1~vb, dash 334, superman (33%)
- f23~ex-shocker, 1~vb, dash 334, superman (35%)
- b21~ex-shocker, 1~vb, dash 334, superman (35%)
- b312, dash shocker, 334, superman (35%)
- b312, dash shocker, 334, dash b3~superman (37%)
- b312. dash shocker, 334, dash f2~superman (37%) (most consistent)
- 334~tele, f2~shocker, b312~ex-lightning (32%) (ex-lightning pressure)
- 334~tele, f2~shocker, f2~vb, b3~superman (37%)
- 334~tele, f2~shocker, 334, superman (37%)
- 121~shocker, 1~vb, dash 334~x-ray (41%)
- 334~xray (42%)
- b312, dash shocker, 334~xray (46%)
- 334~tele, f2~shocker, 334~xray (45%)
- jk, superman (16%)
- jp, superman (10%)
- jp, dash f24 (12%) (good for teleport wakeup pressure)
- jp, dash b312~superman (16%)
- jp, dash b31~shocker, b31~superman (21%)
- jp, dash b312~shocker, b31~superman (23%) (landing shocker is height dependent)
- (near corner) jp, f24, d1~shocker, f23~superman (23%)
- (near corner) jp, 4, 334, f23~shocker, f23~superman (27%)
- (near corner) jp, 4, 334, f23~shocker, 33~superman (27%)
- (near corner) jp, 4, 334, 33~shocker, 33~superman (27%)
- (near corner) jp, 4, 334, 33~shocker, f23~superman (27%)
- d2, superman (21%)(opponent must be hit high for superman to connect)
- ex-shocker, f2~vb, dash 334, superman (30%)
- shocker, f2~vb, dash 334, superman (30%)
- 1~vb, dash shocker, f2~vb, b3~superman (29%)
- 1~vb, dash shocker, f2~vb, dash 33~superman (30%)
- d1, dash 1~shocker, f2~vb, b3~superman (27%)
- d1, dash 1~shocker, f2~vb, dash 33~superman (28%)
- njp, dash shocker, f2~vb, b3~superman (30%)
- njp, dash shocker, 334, superman (30%)
- 121~shocker, 1~vb, 334, 33~superman (35%)
- djk, 1~shocker, 334, 33~superman (36%)
- f4, 4, 334, d1~shocker, f23~superman (35%)
- f4, 4, 334, 33~shocker, 33~superman (37%)
- f4, 4, 334, 33~shocker, f23~superman (37%)
- f4, 4, 334, f23~shocker, f23~superman (37%)
- b312~shocker, 334, 33~superman (38%) (Less damage, easier execution)
- b312, 4, 334, 33~shocker, 33~superman (41%)
- b312, 4, 334, 33~shocker, f23~superman (41%)
- f24, d1~shocker, 334, 33~superman (41%)
- 334~vb, 4, 334, 33~shocker, f23~superman (43%) (VB optional)
- 334~vb, 4, 334, 33~shocker, 33~superman (43%) (VB optional)
- 334~vb, 4, 334, f23~shocker, 33~superman (43%) (VB optional)
- 334~vb, 4, 334, f23~shocker, f23~superman (43%) (VB optional)
- 334~vb, f24, d1~shocker, f23~ex-lightning (38%) (continued pressure option)
- 121~shocker, 1~vb, 334, 33~xray (42%)
- f4, 4, 334, 33~shocker, f23~xray (43%)
- djk, 1~shocker, 334, 33~xray (46%)
- b312, 4, 334, 33~shocker, f2~xray (47%)
- 334~vb, 4, 334, 33~shocker, f2~xray (47%)
- f24, d1~shocker, 334~xray (49%)
- f24, f24, d1~shocker, f23~xray (50%) (very strict timing)
- f24, d1~shocker, f24, d1~xray (51%) (very strict timing)