Honestly, GA sucked ass in IGAU since day one, i remember struggling vs deathstroke on the first week, it was horrible, he struggled so much, he couldn't even fire a low shot arrow under projectiles until the very last patch, but chris G was winning with him so he kept getting nerfed, again, and again, and again, taking the little life the character had on him from players like Tom complaining to nerf his all or nothing blockstring into super. Yeah i will never forget that. Paulo let the problems of the character slide until the last patch, they did the same with Hat Trick.
In I2 he doesn't feel that different, i think its a relief as long as he has good tools to have much better rewards if i hit my opponents on their mistakes, i mean, we had to totally rely on stupid Ice arrow all the time, and this time doesn't seem to be the case, its hard to tell how he play in I2 since tyler gameplay its not to be trusted, we need a watchtower breakdown, but i'm not sure if we will get this privilege at all until launch day, so lets just wait and see.
To anyone wondering, Green Arrow its not a Zoning Character, and he isn't a rushdown character either, he has zoning tools to prevent ppl zoning him, but he isn't a rush down character because he doesn't have tools up close to complement this option as well
He is recommended to players who want to play fundamentals and punish opponent's mistakes, though the reward in IGAU was pretty weak and wasn't really heavy.