Are there multiple ways to interact with this ship? I didn't know you could grab someone and throw them into it. How do you throw them into the ship? I will find out tonight if nobody responds.
I always used the acrobat interact off of it with Batman and set the mine on it.
What surprises me is how quickly the interactible can be re-used. Usually these kind of interactibles would have a longer cooldown before being able to be used again.
Sadly no. I went and did some testing and discovered(The one gadget I play next to my powers doesnt have throw) that the throws are very quirky and Solitude is the only one where this can be done(I didnt do extensive testing though) Turns out gadgets have 2 different throws, this one and one using the opponent as a battering ram on something and then throwing them midscreen instead of the corner. Metropolis Car allows the combo throw but has WAY more recovery than Solitude/Wayne Manor Car(both)/Bat Signal making it impossible to link the b1. Wayne manor and Bat signal both have fast recovery but appear to place batman much farther away making the b1 not reach(if DS/Flash/Bats/Joker have any fast longer range normals might be possible, I didn't check besides the b1). Got it to connect on Solitude just fine.Love it, this makes Jokers / Arkham viable in left corner, also Gotham rooftop, and for me Gotham ally way is my Batman level of choice.
Too many characters are balanced around the idea of interactables, and it's exceedingly clear in a lot of cases. There are counters to them, and the metagame around the stages are really fun, tbh. They are part of the fundamentals of the game.This game doesn't need interactables to be good dude.Stop making it seem like its essential for the game when it isn't. If it was so damn important why is there a option to turn it off?Who said we HAVE to play this game using interactables.I know this is probably your first fighting game so I'll keep it simple.All this game needs is balance and fundamentals.
Too many characters are balanced around the idea of interactables, and it's exceedingly clear in a lot of cases. There are counters to them, and the metagame around the stages are really fun, tbh. They are part of the fundamentals of the game.
The option to turn them off is in the case that they are indeed too powerful. They aren't, though. In fact, the different classes actually ensure that characters like KF are tolerable (can you imagine her as a power character...?). DS's metagame is so heavily integrated to the interactables...he is one of the best users of the gadget archetype and is top 3 in anti-interactables.
The game's fine with them in. Start learning to play with them and around them instead of being stubborn.
The game is ass to you. Your opinion isn't fact. At all.So.....what you are saying is, this game needs Interactables to be fun and more interesting to play?If so, then I rest my case.....this game is ass.
The game is ass to you. Your opinion isn't fact. At all.
It was built around the idea of interacting with your environment, which, LBSH, no other fighting game has really attempted to do something like this, while ensuring the game is properly balanced. It's interesting. I find it very fun. Why? Because I see exactly how it influenced some character designs, and that's pretty cool.
No, it wouldn't be as good, and that's simply because the game is too designed around interactables on so many points. You can't see this, all you see is "interactables are bullshit because it's Smash all over."Yes it is my opinion and Im pretty sure there are people who would agree with me.Not everyone will like this feature but to say this game NEEDS it seems like total bs to me.If this game is as good as you think it is then it should be just fine without it.