If you're going to leave part of that combo out, better to save meter and burn the trait first. Does 50+ and trait regenerates quick. Save dat meter! F23, 3~Zap, 3~trait, 111~scoop, 3~breath does 53 i believe
I usually don't use the F2D1 corner stuff but he was not looking for the low so I figured I'd take the 45~ percent.
Can't be, I've literally just done the exact same combo in training mode and it's only 48 percent.
Edit: My opponent, in the middle of a combo I was doing right after the "round" was over turned to me and said "is this patched?" because even he knew something wasn't right.
You guys act as if superman was hard to begin with. Anyway after mb breath laser instead of doing 3 scoop I'm Doing F2 scoop. It does less damage but it is so much more consistent.
You guys act as if superman was hard to begin with. Anyway after mb breath laser instead of doing 3 scoop I'm Doing F2 scoop. It does less damage but it is so much more consistent.
Easier timing because its three hits that juggle effortlessly. With F2 you still have to worry about placement which could potentially fuck things up. 111 never ever drops (and it does more damage)
If you're going to leave part of that combo out, better to save meter and burn the trait first. Does 50+ and trait regenerates quick. Save dat meter! F23, 3~Zap, 3~trait, 111~scoop, 3~breath does 53 i believe
After MB Breath Heat Zap you can do 22 scoop, you just need to wait a tinyyyyy bit after Heat Zap hits. It can become a bit inconsistent tho, so I guess losing 2% for consistency is way worth it.