Scoot Magee
But I didn't want to dash
Also just to note B+2 has more range than d+4
What serious? D4 has great range, B2 must have a deceptively good hitboxAlso just to note B+2 has more range than d+4
Yea and it's a little harder to punish with a full combo from max range with certain characters.What serious? D4 has great range, B2 must have a deceptively good hitbox
Kano's upball and Kitana's sb are the 2 specials that only a d1~teleport could punish into vortex which is why I didnt mention the others. You can punish Kano's upball with b2 only if your oponent doesnt do another upball right after they land cause you wont have enough time.List of Specials that you can D+1~Teleport:
1. Scorpion's Teleport
2. Kung Lao's Teleport (can also 1~teleport)
3. Ermac's Teleport
4. Kitana's Square Boost
5. Cage's Flash Kick
6. Mileena's Teleport (on block)
7. Cyrax's Teleport & Anti-Air
8. Noob's Teleport
9. Sektor's Teleport (on block)
10. Kano's Upball (on block)
Kano's upball and Kitana's sb are the 2 specials that only a d1~teleport could punish into vortex which is why I didnt mention the others. You can punish Kano's upball with b2 only if your oponent doesnt do another upball right after they land cause you wont have enough time.
So kano can upball again after it's blocked but he cant block?Kano's upball and Kitana's sb are the 2 specials that only a d1~teleport could punish into vortex which is why I didnt mention the others. You can punish Kano's upball with b2 only if your oponent doesnt do another upball right after they land cause you wont have enough time.
I suppose he should be able to but it's never happenned to me. They either get punished with b2 or they upball before I can hit them with it.So kano can upball again after it's blocked but he cant block?
Yes, I know but.. just read what I said again.
Any of the specials can be punished into vortex after D+1~Teleport. For example, If I duck Noob's TP and D+1~TP after the TP connects, I dash in and 1,1,1~Spear. This applies to all of the above.
Spear, if he lands far away or b2, if he's close enough.Off-topic: What can punish Raiden's Superman?
If he has time to upball then he has to have time to block. It's just that the people you're playing against are trying to do something besides block after the upball.I suppose he should be able to but it's never happenned to me. They either get punished with b2 or they upball before I can hit them with it.
Im starting to think 11~spear would be better for punishing Kano's upball but Ive never been comfortable starting with a standing 11 cause of uppercut scrubs maybe.If he has time to upball then he has to have time to block. It's just that the people you're playing against are trying to do something besides block after the upball.
in short...yes the hb will make the iaTP easier to execute.Hi everyone, I'm new in the forum, but I've been seeing some posts in here since the new MK's release.
Tomorrow I started to play with scorpion, and I saw the IA Teleport thread, and it's to hard to do it consistently, I got it 1 time only.
I'm gonna do Scorpion my main, so I was thinking that maybe in hitbox it can be done more easily. Before I buy one, can someone, that have hitbox, tell me if it's more easy or not?
My thanks