They should just change it to the stance switch button.I am still pretty convinced that f,f+block to run is a bad idea. No one has really felt comfortable with this so far that's played a demo of the game and I really hope that it does not stay.
Going by pass impression of what i read is either non are very limited certain specials, d1 spear does not comboI don't suppose you happen to notice if you can combo d1 into specials like in Injustice or can the special be blocked like in MK 9?
What vid?I just watch a vid
Kotal Kahns D2 is freaking Bane's animation lol it was funny
I don't suppose you happen to notice if you can combo d1 into specials like in Injustice or can the special be blocked like in MK 9?
I asked another guy who made an impression thread like this, and the response was they do not naturally combo. So the system is like MK9.Are d1/d3/d4 into specials a combo outside of a juggle ?
Was caught video recording, and politely asked not to.... will try again todayNice rundown @loogie
Are you allowed to take video recordings of games at the show? It would be great to see Cassie and Raiden's new X Ray!
I want to try out cryo sub today, will give my impressions on itInteresting one of his combos is called Tundra, probably doesn't mean much though.
Anyway, you plan on using anyone other than Sub Zero?
Good pointI don't suppose Sub-Zero can throw air ice clones, right? That would be awesome!
112 can't be cancelled into ice ball, last hit causes hard knockdown and send opp to midscreen.Let's say you do 112 ~ ice ball.
Does it combo like Injustice (full string + special) or do you have to cancel into special before the string finishes like mk9
I'll try this and update the thread accordinglyI don't suppose you happen to notice if you can combo d1 into specials like in Injustice or can the special be blocked like in MK 9?
Played kotal only once, he felt really slow and lumbering. Did not feel easy to pick up, if I can I will check out the totems thing. The var I played was war god I think with his big ass weapon....Please, for us all. Pick Kotal Kahn and figure out the Totems! Any KK information!
I think I was able to slide after an uppercut... And there is a slight pushback on block btw.If Uppercuts are mid, at least they don't lead to combos. And I hope they're never plus.
Although you could jab, from what I saw, the follow up would be difficult perhaps. You can almost forget doing jab into run cancels.... Maybe a sub or a Scorp can jab into a capture move.One thing I dont get I know it's early and everyone's write up early is a bit different, but why would they bring back AA jabs if the jumping arch is weirder/different etc and at least according to this guy, practically makes cross up pressure irrelevant? I hope AA jabs are really hard to connect cause won't lie that shit was annoying in some past MK's. I'd rather everyone had an AA special move than get a full combo off an AA lucky jab. Just my opinion on that. If jumping sucks and AA jabs are indeed back in this game, i'm going to zone and turtle even more in MK X than I did in MK 9. lol. But guess time will tell...
Ah I thought so