Impressive that it's running without DLSS on that video. Looks awesome tho, but I'm looking more forward for DLSS to now play this thing at 4k 120 fps . Or I can play that at 1080p 144fps with DLSS and RTX enabled. DLSS is just awesome.nVidia just released a video showing the game on an RTX 3080 Ti. Gorgeous. Absolutely gorgeous:
I'm still rocking the Xbox One X version of the game, and while it certainly doesn't look like the above video, it still looks mighty fine.Impressive that it's running without DLSS on that video. Looks awesome tho, but I'm looking more forward for DLSS to now play this thing at 4k 120 fps . Or I can play that at 1080p 144fps with DLSS and RTX enabled. DLSS is just awesome.
I'm on PC, everything on low and it still looks awesome.I'm still rocking the Xbox One X version of the game, and while it certainly doesn't look like the above video, it still looks mighty fine.
haha this u?I'm trying to like eternal, was excited and finally installed my backlog copy. Levels aren't consistent, they just teleport you to them. Nothing feels organic or connected. Item and weapon pickups are just sitting in the environment like they do in mp maps from quake 3. Enemies are goofy, talk with bad voice acting, and the plot feels like a Saturday morning cartoon. Everything seems way too video gamey in a bad way. A huge step back from 2016 doom which I thought was fantastic. 2 levels in and I have no desire to keep playing at all. The game feels extremely rushed. The lore isn't just "there if you want it" it's shoved in your face with badly directed cutscenes and horrible delivery on voice lines. So far it's just bad. 2016 was actually interesting with it's lore. Enemies that beltch oh noooo the doomguy is just bad writing.
Art design and all the "video gamey" stuff in Eternal is based on original Doom games. If you want more immersion maybe try Doom 3 which is completely different from the rest. I don't even consider it a Doom game tbh.I'm trying to like eternal, was excited and finally installed my backlog copy. Levels aren't consistent, they just teleport you to them. Nothing feels organic or connected. Item and weapon pickups are just sitting in the environment like they do in mp maps from quake 3. Enemies are goofy, talk with bad voice acting, and the plot feels like a Saturday morning cartoon. Everything seems way too video gamey in a bad way. A huge step back from 2016 doom which I thought was fantastic. 2 levels in and I have no desire to keep playing at all. The game feels extremely rushed.
2016 had a lot of extreme video gamey stuff but I loved it. Eternal feels like a rushed expansion from 1997. That's just after the first 2 levels, maybe it gets better, but so far, plot is just hoaky garbage, the voice overs are terrible and the level design feels like a step back from 2016. I was expecting more consistency from 2016 tbh. 2016 def had a more "immersive" feel. This one just feels slapped together from the how to make an fps handbook of the 90s. To me it's a step back from how 2016 game flowed.Art design and all the "video gamey" stuff in Eternal is based on original Doom games. If you want more immersion maybe try Doom 3 which is completely different from the rest. I don't even consider it a Doom game tbh.
I think the game does a great job not taking itself seriously with its plot. This game is not for everyone after 1 year of playing this game religiously. Many people were put off by the new gameplay mechanics, which is understandable. On my end I like it a lot better than Doom 2016, to the point that Doom 2016 feels a loooot slower. All weapons actually serve a purpose instead of depending on a few like in Doom 2016. On the story department, Doom 2016 is ahead of Eternal, but imo Eternal is miles ahead of Doom 2016 on the gameplay department.I'm trying to like eternal, was excited and finally installed my backlog copy. Levels aren't consistent, they just teleport you to them. Nothing feels organic or connected. Item and weapon pickups are just sitting in the environment like they do in mp maps from quake 3. Enemies are goofy, talk with bad voice acting, and the plot feels like a Saturday morning cartoon. Everything seems way too video gamey in a bad way. A huge step back from 2016 doom which I thought was fantastic. 2 levels in and I have no desire to keep playing at all. The game feels extremely rushed. The lore isn't just "there if you want it" it's shoved in your face with badly directed cutscenes and horrible delivery on voice lines. So far it's just bad. 2016 was actually interesting with it's lore. Enemies that beltch oh noooo the doomguy is just bad writing.
Story has never been Doom's strong suit. It was always just there for us nerds. That's why most of it is Codex entries you can read - completely optional. Level design is subjective of course. Where Eternal shines is it's gameplay which feels completely different from 2016. It's a lot faster and you have a lot more tools to work with. At level 3 you will have all your equipment and at level 5 all your weapons, apart from super weapons. That's when the game really starts. It's really all about gameplay in Eternal.2016 had a lot of extreme video gamey stuff but I loved it. Eternal feels like a rushed expansion from 1997. That's just after the first 2 levels, maybe it gets better, but so far, plot is just hoaky garbage, the voice overs are terrible and the level design feels like a step back from 2016. I was expecting more consistency from 2016 tbh. 2016 def had a more "immersive" feel. This one just feels slapped together from the how to make an fps handbook of the 90s. To me it's a step back from how 2016 game flowed.
Honestly most of my gripes early on with it are related to asthetics, design, structure,, story,, acting.. gameplay was really good, but I need a more put together package in my games these days. Seems like they got extremely lazy in the above vs 2016s game. As far as the plot goes I think they went overboard with not taking it seriously to the point of it being goofy Saturday morning cartoon territory. That loses me completely. I'm just hoping the first couple levels weren't that great and it gets better.I think the game does a great job not taking itself seriously with its plot. This game is not for everyone after 1 year of playing this game religiously. Many people were put off by the new gameplay mechanics, which is understandable. On my end I like it a lot better than Doom 2016, to the point that Doom 2016 a loooot slower. All weapons actually serve a purpose instead of depending on a few like in Doom 2016. On the story department, Doom 2016 is ahead of Eternal, but imo Eternal is miles ahead of Doom 2016 on the gameplay department.
Once you get the hang of Eternal's gameplay, that's were it starts to shine. Like Sekiro, it wants you to master the mechanics and to absolutely monster your way out of your battles. Many criticized Eternal for "forcing" you to play a certain way (Like against Marauders, for example). But, to this day, I'm seeing dedicated players still discovering tech for this game that allows you to absolutely monster yourself out of battles and cheesing Marauders. The criticisms were the same when the first DLC came out as it was noticeably harder than the campaign and made the main campaign seem like a tutorial lol. But over time people accepted the DLC as a great way to reinforce on what you learned on the main campaign.
The main campaign gets a tad better midway, but don't expect something as 2016 hehe. Still, the build up for the final boss fight is epic. And get ready for both The Ancient Gods Part 1&2 as they feel rushed story wise, but at least it is a good closure for the slayer saga. It felt like the conclusion could've been another main game, but ID managed to do a lot with as little time they had. I feel they want to move on to another saga (Probably Quake) and give it the Doom 2016 treatment.Honestly most of my gripes early on with it are related to asthetics, design, structure,, story,, acting.. gameplay was really good, but I need a more put together package in my games these days. Seems like they got extremely lazy in the above vs 2016s game. As far as the plot goes I think they went overboard with not taking it seriously to the point of it being goofy Saturday morning cartoon territory. That loses me completely. I'm just hoping the first couple levels weren't that great and it gets better.
Thisssss. It's like asking Doom to have 50 minute cutscenes hehe. Games cater to different things, which is good.The plot is stupid and nonexistent basically, but this is the best FPS single player gameplay ever. It's just built right and the difficulty is perfectly balanced and people of any skill level can find a difficulty that provides the just right challenge. The only other FPS I've played that is like that is Halo: CE, and I think DOOM Eternal will age well like Halo did.
There are other single player FPS games that don't have quite as good shooting mechanics as DOOM Eternal, or perfectly balanced difficulty options, but have amazing stories and level designs. Recently replayed Bioshock and Bioshock Infinite, which is a great example of this.
There isn't anything WRONG with Bioshock or DOOM, they set out to do different things, and they all hit their targets.
I mean 2016 was able to pull off a minimalist approach to story and nail it. Doesn't have to be all or nothing on either extreme with long cutscenes(long cutscenes does not a good story make) or no story. It struck a perfect balance and made It work, and offered good voice acting to push its narrative and interesting lore bits to digest in readable form when unlocked. Eternals approach with literally calling him "doomguy" is juvenile at best. Internet memes and talk do not translate well to in game narrative unless you have a fuck it all yolo approach to being goofy and childish. They could have done a better job IMHO. I'll give it more of a chance at some point, but I dont do cheesy anymore unless it's done well. It completely took me out of wanting to play more. I was expecting it to at least match 2016s narrative and within 2 hours I was completely dissapointed in how little the devs actually cared. Honestly if quake gets a revival I hope its way more 2016 than eternal. But I'm literally basing this off of dissapointment within the first 2 levels, so it could get better,,but its been a horrid start for me.Thisssss. It's like asking Doom to have 50 minute cutscenes hehe. Games cater to different things, which is good.
I also liked Blood Swamps a lot aesthetically and when I first played it I was always exhausted after every battle lmao. It's like every battle escalated into something bigger until you arrive at the last 2 arena battles.I think the Earth levels were boring aesthetically, but Urdak, Taras Nabad, Nekravol, and the Cultist/Doom Hunter base levels made up for it. All levels but the first were really fun imo. Ironically, Arc Complex is the most boring to look at, but has the best combat flow, where as Urdak (aside from Hell on Earth) has the shittiest flow but coolest environment.
Bought the MCC on steam and it's one of my best purchases to date. 343 has done a good job on the PC ports. I'm starting my campaign on Halo: CE and wondered how much I have missed this years by not owning an Xbox before.It's just a different game. Both are good games.
Halo: CE is probably my favorite FPS game overall, but I prefer a slower more methodical pace to FPS.
I keep telling everyone Xbox is unfairly crapped on for a reason.Bought the MCC on steam and it's one of my best purchases to date. 343 has done a good job on the PC ports. I'm starting my campaign on Halo: CE and wondered how much I have missed this years by not owning an Xbox before.
My only REAL issues with Halo:CE areBought the MCC on steam and it's one of my best purchases to date. 343 has done a good job on the PC ports. I'm starting my campaign on Halo: CE and wondered how much I have missed this years by not owning an Xbox before.
Most dudes are PS fans, including me, but MS making its move to shared games and exclusives between PC and Xbox is a solid move imo. Sony is playing catch up with some exclusives going on PC but MS will have a larger library of Xbox games on PC compared to Sony.I keep telling everyone Xbox is unfairly crapped on for a reason.
Yup, I really think Microsoft is on a strong path this generation, and they've been doing shared games and such since last generation. It's surprising how few people realized it!Most dudes are PS fans, including me, but MS making its move to shared games and exclusives between PC and Xbox is a solid move imo. Sony is playing catch up with some exclusives going on PC but MS will have a larger library of Xbox games on PC compared to Sony.