Circus
Part-Time Kano Hostage
Balance in fighting games is complex.
Some characters are just inevitably going to be better than others and there is no getting around that.
While these higher tier characters might have more winning matchups, some developers focus more on making sure these strong fighters have a few bad matchups so they can have similar win-rates compared to the players who play mid-tier characters in a given community.
The way they do this is to buff characters that counter these top tiers enough that the amount of these counter characters in a playerbase increases. This evens things out for other characters in the long run because the top tiers will run into bad matchups as often as mid-tiers would.
The point is, in a community over time, mid tiers and high tiers end up having very similar levels of success. As long as a character doesn't lose the majority of it's matchups, it should be viable.
You could see this kind of "buffing the counters instead of nerfing the strong" balancing--around-the-community in games like League of Legends and Overwatch too and it's based on the algorithm called "Fictitious Play".
Knowing this, will you still use a character if they might be mid-tier?
Will you pick up a character that fills in your character's bad matchups?
Some characters are just inevitably going to be better than others and there is no getting around that.
While these higher tier characters might have more winning matchups, some developers focus more on making sure these strong fighters have a few bad matchups so they can have similar win-rates compared to the players who play mid-tier characters in a given community.
The way they do this is to buff characters that counter these top tiers enough that the amount of these counter characters in a playerbase increases. This evens things out for other characters in the long run because the top tiers will run into bad matchups as often as mid-tiers would.
The point is, in a community over time, mid tiers and high tiers end up having very similar levels of success. As long as a character doesn't lose the majority of it's matchups, it should be viable.
You could see this kind of "buffing the counters instead of nerfing the strong" balancing--around-the-community in games like League of Legends and Overwatch too and it's based on the algorithm called "Fictitious Play".
Knowing this, will you still use a character if they might be mid-tier?
Will you pick up a character that fills in your character's bad matchups?
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