Bomb Setups & Ball Rolls(Mileena/Cyrax)
Honestly all of the things you described are pretty easy for competitive players to do. Spacing, footsie, zoning, baiting wiffs, frame traps, cancels are all easy in MK11 and really only takes practice to start doing it naturally.You see, newbies or weak players find challenge in combos. Combos are not what define a good player, it's a minimum. Anybody can land combos if they practice enough. Plus, more often than not, the hardest combos are not the optimal ones.
And this game is really not execution heavy, at least for me. Back in SF4, I used To main C.Viper and believe me, her combos and instant cancels are WAY harder than any combo in MK11.
The neutral, footsies, spacing, baiting, whiff punishing... this is where you recognize true skill. And this is where I enjoy the game the most. Landing a perfectly planned whiff punish is much more satisfying to me than landing that big combo I've been practicing, mastered and is just a BnB for me now.
I feel Flawless Blocking on reads, Wave Dashing and dash canceling is the hardest thing in 11. MK9/X had much harder cancels and frame perfect links than this game and higher execution than anyone in 11.
The BnBs are pretty easy in this game in fact quite limited and low execution compared to previous games but there are some high execution 1-3f link combos like Sonyas ERDC 2f link in the corner that is pretty hard to do even for high level players and requires a ton of labbing so I wouldn't say combos are beaindead it just depends on what you do.