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PC/Steam Version - Performance, Technical and General Discussion Thread

paying for netplay
That's a big con for me against console gaming in general. My Xbox One X is strictly for offline, as I refuse to pay to access part of a game I already paid for.

In terms of performance, I've been playing a little more, usually a few matches on weekends against randoms, and I have not been having the issues you describe. I'm very curious as to what's causing them.
 

Gooberking

Solidly Mediocre
That's a big con for me against console gaming in general. My Xbox One X is strictly for offline, as I refuse to pay to access part of a game I already paid for.

In terms of performance, I've been playing a little more, usually a few matches on weekends against randoms, and I have not been having the issues you describe. I'm very curious as to what's causing them.
Yeah, I don't think it's everyone by any means. I think it was subtle enough some might have not noticed, but I think anyone having it now probably would. A number of people complained here after the patch, but I think it's far from everyone (I'm obviously complaining there too). IDK what we might all have in common. Seems like there would have to be something.

It looks a lot like what I would imagine shader or sudden GPU demand would look like. It's not totally dissimilar than what the performance issues look like on the Switch version. But it almost looks like GPU demand goes down (as near as I can tell from an Afterburner plotter line) so maybe it's hung up trying to finish some other part of the game loop for a frame. The fact that it's completely unresponsive to destressing the GPU makes it seem like it's something happening elsewhere.

Network and extra processing overhead are the main things going on when playing online that aren't happening when playing offline, so I started messing with network stuff. I actually ended up with lower pings and 1-3ms ping swings on average instead of 6ms. Hellbringer and I's ping went from around 200ms down to 178ms. Maybe it was coincidental and my ISP did some stuff. I feel like it's good but then people claim to basically have been locked out of online play entirely since aftermath dropped so maybe something changed there. Reaching to matchmaking servers and sending inputs peer-2-peer probably aren't the same though.

My CPU was pretty good when I bought it, but isn't super remarkable at this point (Ryzen 1700) It should be able to handle it and it runs at like 15% offline, but I'm not sure what the rollback processing might do. Seems unlikely I'd be chocking up on processing the rollback frames, especially given it was fine before, but it's about the only thing I haven't touched. My MoBo will take 2nd gen Ryzen CPU's so a couple hundred would give me a moderate bump there, but hard to see that helping. On the fence on doing that upgrade.

The only other thing I can think of is Denuvo checks. I would expect that to be a more universal issue though. That's about the limit of my hypothesizing powers.
 

Arqwart

Lean, mean, and +14
New patch is live, 4GB.
For those changes, what is making up the 4gb? Also, I still see absolutely nothing for the consistent crash on startup issue that has been plaguing myself and a slew of other players for months now. Not even an acknowledgement of the issue. I get it isn't a HUGE issue as it tends to only do it once then it's fine, but it's still an issue.
 

Gooberking

Solidly Mediocre
For those changes, what is making up the 4gb? Also, I still see absolutely nothing for the consistent crash on startup issue that has been plaguing myself and a slew of other players for months now. Not even an acknowledgement of the issue. I get it isn't a HUGE issue as it tends to only do it once then it's fine, but it's still an issue.
They don't seem to be saying much about issues. I see lots of people complaining about having not being able to get online at all since Aftermath. The motion blur thing came and went without them mentioning it at all. I obviously had my issues I've complained about that as near as I can tell isn't being acknowledged despite at least me reporting it.

I was excited for Aftermath, and I used to be happy enough with the PC version that I got it for PC. It's been a bit bumpy ever since then.

On top of that, now I think I have to play KL for the first time in a long time. Freaking bug skins.
 

Gooberking

Solidly Mediocre
Been playing some randoms the past couple of days. I think the game is running a little smoother this time around. Still regularly dropping frames, just not as severely as the last patch with FPS counter only dropping 2-4 frames vs 4-8. I'm not dropping stuff near as much, though that's a tepid complement considering frequency of dropped frames is way too high to not mess with fights.

It's something I guess, and I feel like I can mostly play without it constantly interfering. Running 10-0 and one desync on the way to the Kytinn skin factory. Forfeited sets and quitalities make me feel fairly sure I can nab them all if I want. I'm really just looking to score the Skarlet and Baraka skins which will happen.
 
For those changes, what is making up the 4gb? Also, I still see absolutely nothing for the consistent crash on startup issue that has been plaguing myself and a slew of other players for months now. Not even an acknowledgement of the issue. I get it isn't a HUGE issue as it tends to only do it once then it's fine, but it's still an issue.
I read in the Kombat Pack 3 thread that the patch addressed (made it harder) to datamine some files that are on the PC re: leaks.

Not sure if that's true or not.