Hi all,
Patch notes found on Reddit
here.
A cut and paste as follows:
Hi all, Please see the latest updates to Mortal Kombat 11 for PC players. Updates for Xbox and Switch players coming soon.
General Gameplay Adjustments
● Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
● Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
● Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
● Move list and frame data corrections
● Integrated launch day gameplay server-side data
● Adjustments to online match-making
● Adjustments to AI
● Fixed a source of online desyncs
● Fixed a rare crash involving trying to use quick moves list in story mode
● Fixed a rare crash in the Totem Pole tower in The Gauntlet
● Fixed a crash related to pausing and unpausing the game
● Fixed an issue where accepting an invite while in Local Character Select could cause a crash
● Fixed an issue where deactivating Frost's DLC after finishing chapter 4 would lock the character
● Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
● Corrected some incorrect instruction text in tutorial mode
● Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
● Hotfix server data will no longer sometimes become invalid when the game is booted up online
● Fixed a rare crash involving using a consumable near a chest in The Krypt
● Increased rewards for breakables in The Krypt
● Adjusted rewards from AI Battle mode
● Increased Koin rewards for winning Ranked Matches
● Mouse and Keyboard fixes
● Fixed several issues with FXAA
● Small localization updates
Towers of Time Adjustments
● Adjusted AI difficulty curve
● Further opponent health reductions in higher level Towers
● Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
● Ice based modifiers will no longer attempt to freeze players during invalid states
● Adjusted and removed modifiers from many Daily Towers
● Increased Koin Rewards for kompleting Towers and Tower Platforms
● Increased Dragon Challenge Koin rewards
● Increased post fight Koin rewards
● Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
● Lowered modifier damage for many modifiers
● Adjusted the lifespan of several modifiers
● Dramatically increased cooldowns on Tag Assist modifiers
● Fixed a missing Reduced Damage modifier in The Gauntlet
● Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
● Adjusted Gauntlet difficulty and progression requirements
● Disabled Konsumables now work with all intended modifiers
● Improved targeting for several Konsumables
● Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
● Corrected some multipliers on Augments for some characters which were inconsistent with others
● Fixed incorrect Armor interactions with some Modifiers
● Decreased Konsumable cooldowns for players
The Community Gift has been distributed via the above update for PC players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox and Switch players with their respective updates. We appreciate your patience!
So is the PC version now properly up-to-date compared to the PlayStation 4 version?