BoromiRofGeo
Kombatant
i agree with op but for what it's worth i like always evolving and changing meta. keeps interest alive.
Its not about not much data need to be transfered, as it is about what happens when the data doesn't arrive on time. Obviously if you're going to play online with a person living next door and you both have godlike connection, netcode doesn't matter much. Its when you want to play with a person from a different country that matters and this directly relates to the fact that NRS netcode doesn't have fallback data or anything at all maybe to minimize input delay.The average online MK player has a wireless connection with a router in a cabinet, maybe 3.00 Mbps upload, and MK requires alot more data than something like Guilty gear. Play with people who have at least a green(3) bar connection and you'll be fine. If I can land 1-2 frame links 80% of the time online then it's not that bad.
Source: A Gears of War player.
@UltraDavidThis.
I really like Ultra David. Per @General M2Dave's criteria, he's a contributor, and he is.
But, after mocking those who defend NRS' patching style on twitter, he actually goes on to claim that the removal of Cyrax's command grab bomb trap is why he quit playing Mortal Kombat 9. I mean, if that's the mind-set and logic we're dealing with, I'd rather take frequent patches any day of the week.
Only for some, the people I play the game with are angry because there are too many patches that changes the meta and it makes them lose interest.i agree with op but for what it's worth i like always evolving and changing meta. keeps interest alive.
+1 to this. The majority of players do not find that this keeps things interesting. This is one the most cited reasons why players from other scenes drop NRS games shortly after release - it's not worth trying to stay on top in a game that is constantly morphing.Only for some, the people I play the game with are angry because there are too many patches that changes the meta and it makes them lose interest.
I'm quite happy with the released patches, some changes did not make any sense (fisticuff JC nerfed WHY?) but overall they improved the game.We get a patch once a month that makes everybody butthurt because it hasn't actually been properly tested before releasing it.
I'd rather wait a year longer for a game release and get Blizzard quality than this shit.
do you prefer mk9 state of things? when the game is left in utmost pathetic state and left to rotten and forgotten forever?+1 to this. The majority of players do not find that this keeps things interesting. This is one the most cited reasons why players from other scenes drop NRS games shortly after release - it's not worth trying to stay on top in a game that is constantly morphing.
this.There's nothing wrong with ironing out balance issues. Starcraft 2 was released like 5 years ago, by a one of the biggest, most reliable developers for delivering games of the highest quality. They are still patching every month or so, ever steadily drawing closer to their goal of perfect balance, as necessary changes get smaller and smaller.
Yeah. And as time goes by, patching inevitably gets less drastic. And it's not so much about "keeping the game fresh" as it is the longer a game sits in one state, the more obvious any balance issues become, so then these get fixed, and we move on to a new patched state, after a while the biggest outliers to this patched state become more and blatant, and they get fixed, and so on and so forth.do you prefer mk9 state of things? when the game is left in utmost pathetic state and left to rotten and forgotten forever?
this.
so many times this.
I've playing strategy games for early 00-ies since wc2/3 and then sc2. These games are constantly being patched, not because of the whim of some developer or something, but because it is a need, a necessity to keep the game alive. Change is a good thing, not only in computer games but in everything that surrounds human being and his society.
I get patching every week and changing top 5 tourney viable chars maybe not everyones cup of tea. But the majority shouldnt suffer only because 5% whore tiers are comfortable with the character pick. Most of cast's 2 out of 3 variations except top 10 chars are not even viable or outright broken.
I can see your point, and agree for the most part. I'm a Mileena/Kenshi main and I can say when Kenshi got all those buffs it was like a new character almost. Now for the most part things just executed better for combos and such so it actually made it much easier to juggle with himSo as you guys have seen I'm all for the balance patches, HOWEVER... on the flip side of the coin, they need to be careful with how they do it... there is a difference between balancing out damage numbers and shit and TYM players being too lazy to stay up to date, as opposed to balance patches that completely change the way a characters BnB's work, like say D'Vorahs changes recently (at least I think this is more or less what happened with her), forcing their entire playerbase to relearn muscle memory, and making execution much less practical. Nrs DO need to be careful with this, because when they do this it it has massive repercussions, and just shows lazy patching most the time (with some exceptions)
I see your point and raise you:Their timing is stupid as hell and that's where most of the anger comes from. Seriously, who the hell release a major balance patch 3 days before the second biggest tournament the game will ever see? That was completely ridiculous.
Mid tier yeswell the obvious answer s scorpion
Went from great to bottom 3 in one patch
No but it's their fault for making her dumbI see your point and raise you:
Is it NRS fault that "tournament" players jumped on the Tanya exploit bandwagon?
I'm talking about before CEO. Several characters got huge changes to their gameplay and a lot of the people who went had to travel pretty large distances so they had maybe one day at max to get used to the changes. Absolutely nobody knew how to fight FF Liu Kang because of how huge his changes were, and several top D'Vorah players were dropping combos because a few days prior when the patch released they drastically increased the execution required for her combos (which they reverted back in this patch... *facepalm*).I see your point and raise you:
Is it NRS fault that "tournament" players jumped on the Tanya exploit bandwagon? IF they were smart they'd have KNOWN to not get too comfortable with her release state.
At that, who even wants to see EVO if 95% of the players ride Tanya? They had to make an attempt at balancing that. I mean the most percentage of that patch was tanya.
Besides... I've heard these EVO best in the world players know everything anyway so they should be smart enough to find what works and what doesn't before the big games.
This!The problem with TYM is, that people make the "Living Guide thread" or "Combo thread" with absolutely zero commitment to updating it. It's present in almost every character sub-category, and it's fckin amature as shit.
Trust me I completely understand what your point is. I agree to it also.I'm talking about before CEO. Several characters got huge changes to their gameplay and a lot of the people who went had to travel pretty large distances so they had maybe one day at max to get used to the changes. Absolutely nobody knew how to fight FF Liu Kang because of how huge his changes were, and several top D'Vorah players were dropping combos because a few days prior when the patch released they drastically increased the execution required for her combos (which they reverted back in this patch... *facepalm*).
It was completely inexcusable to change several characters so massively less than a week before a massive tournament, nobody had any time to prepare.
So they kinda trolled the FGCNo but it's their fault for making her dumb