What's new

Patch 1.19 - June 10th 2020

via https://mortalkombatgamessupport.wbgames.com/hc/en-us/articles/360049306674

Below are the release notes for the 06/10 Mortal Kombat 11 update on PlayStation 4 and Xbox One:

General Gameplay Adjustments

  • Move list corrections
  • Fixed a rare Audio related game freezing issue
  • Fixed some issues with certain attacks using the incorrect Augment Elemental Type
  • Adjusted some overlapping text Menus regarding Augments


Kombat League / Online

  • “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation


Towers of Time

  • Fixed some rare issues with the Downburst Augment
  • Missing Towers of Time for some players should be now be working correctly
  • Optimized performance in Towers of Time


Stage Specific Adjustments

  • Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction


Character Specific Adjustments




  • D’Vorah - Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries



  • Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway



  • Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent



  • Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances



  • Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
  • Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway



  • Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway



  • Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
  • Noob - Shadow Slide can now only be parried by low projectile parries



  • Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed
  • Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
  • Fujin - Fixed an issue with Fujin's Krossbow using an incorrect animation when winning a match under certain circumstances
  • Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
  • Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
  • Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
Jk, I think I know what the Kotal change was. Before the patch: If Kotal had a 2 stack out and then summoned a totem that wasnt on top of them... his buff level would go down to 1.
After patch: Now Kotal maintains the 2 stack buff even if he summons somewhere else.

A small change that'll help him summon more totems without the reset punish it had.
 
Jk, I think I know what the Kotal change was. Before the patch: If Kotal had a 2 stack out and then summoned a totem that wasnt on top of them... his buff level would go down to 1.
After patch: Now Kotal maintains the 2 stack buff even if he summons somewhere else.

A small change that'll help him summon more totems without the reset punish it had.
Honestly, the only reason I see for nerfing the totems is because damage totem + blood totem is broken, but I wish they just made them conflict with each other and left the mechanic untouched.