1) The problem is not the recovery. It resets when he hits the ground, allowing him to do it again. If anything, it'd be the start up and even then that wouldn't fix it. They would need to change the entire animation.
2) His "run" aka Nomad Dash has a suuuper slow start up. The problem is when canceling it, it leaves them at +frames. And even then, the problem is the guessing game, not getting out. Most characters can get out of his pressure by just poking, the problem is when he commits, and you get punished. That's super bs. Also big issue is the p1 advantage. There are some situations where you CANNOT poke out when you're p2, which is even more bs.
3) Cyrax's net is not the issue. The bomb resetting the combos are.
4) I don't see how making it unblockable would change anything. You're super plus, you can do whatever you want afterwards and it's a great way to get in since it has armor with a bar. That's not the issue with Sheeva.
5) Smoke's "smokeball" recovery is not the issue. The issue is the resetting properties of it.
6) Buff Kano how.
7) Buff Baraka how.
8) Jax's "Fireball" is fine. "Elbow move" is fine too. Corner resets are not.
9) Buff CSZ how.
10) Sure, but it'd kill Quan. Decreasing meter gain would be much better, but even then, Quan doesn't have much more beyond that.
11) Mileena's D4 is a non-issue.
12) Kitana's D1 on block is -15. Her poke is fine.
13) Buff Jade how.
14) You don't address Sonya's ridiculousness. The fact that she can safely pressure you all day, allowing her to gain meter, allowing her to do BS meter all day. Plus she kills everything when she's in the air, she cannot be antiaired, you can't cross her up because d2 has a retarded hitbox. Her wake up game is stupid. MS cancels are stupid. Standing resets are stupid. etc etc.
15) JC's F3 is a non-issue.