What's new

Omni Man Kombos

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Working on an Omni-Man + Kameos Combo Video like my Scorpion ones. This video is gonna take awhile, so figured I’d upload an example of the type of combos that’ll be featured in it. This one features Darrius and it’s a 1 bar 43%


It MAY be possible to do this meterless, but I JUST started using Omni-Man so I don’t know all of his strings by heart and certainly not by muscle memory. Also I use online delay in training mode so yeah, just keep that in mind lol
 
New Combo routes for those that have not seen them
43% meterless no Kameo from B1 and 42% percent 1 bar with lao kameo from F4 which can be done meterless but I am finding it very hard to do atm
can also be done off his air back forward 4 into 3~ BF4 .
no doubt there will be better variations now that people know BF4 can extend combos when its done on a juggled opponent who is close to the ground

 
Last edited:

ReD WolF

Lord of the Drip
New Combo routes for those that have not seen them
43% meterless no Kameo from B1 and 42% percent 1 bar with lao kameo from F4 which can be done meterless but I am finding it very hard to do atm
can also be done off his air back forward 4 into 3~ BF4 .
no doubt there will be better variations now that people know BF4 can extend combos when its done on a juggled opponent who is close to the ground

Good shit. That's pretty fucking nasty. I just labbed those and you are right, doing a meterless stance grab off F4 is noticeably harder to pull off than with meter.
 
Last edited:

Kindred

Let Be Be Finale Of Seem
New Combo routes for those that have not seen them
43% meterless no Kameo from B1 and 42% percent 1 bar with lao kameo from F4 which can be done meterless but I am finding it very hard to do atm
can also be done off his air back forward 4 into 3~ BF4 .
no doubt there will be better variations now that people know BF4 can extend combos when its done on a juggled opponent who is close to the ground

sick combos but good luck landing the first one online. i tried so many times with a friend at 90ms ping and only landed it twice. i haven’t tried the second one but it seems more doable
 

Kindred

Let Be Be Finale Of Seem

So this video had quite a few interesting combos (Some that might already be in the thread):

Scorpion Kameo
3:25 -- F41, D1, BF4, DB3 1, J212 > Scorpion Kameo > J21 > Airdash > 12 > Scorpion Kameo > J21 > Airdash > 21 BF2 (45.5%)
4:15 -- B11, 12(whiff), F3, BF4, 3, DB3, 1, J212 > Scorpion Kameo > J212 > Airdash > 121+3 (41.7%)
12:25 -- B11, 12(whiff), F3, BF4, 3, DB3(EX), 1, J212 > Scorpion Kameo > J21 > Airdash > 12 > Scorpion Kameo > J21 > Airdash > 21 BF2 (50.2%)

No Kameo
21:52 -- BF4(air), 3, BF4, 3, DB3(EX), 1, Ji212 > Airdash > 12,1+3 (~43%)
24:05 -- 22, DB3, 1, J212 > Airdash > 2(air), J212 > Airdash > 121+3 (37.8%)

Scorpion seems to get the most damage of all the Kameos holy shit.
What is the trick to landing these kombos? I never seem to get the kameo out in time. Furthermore, Im not sure which Kameo to call (RB or D+RB).
 
Last edited:

Kindred

Let Be Be Finale Of Seem
Optimal combos alone and with Kung Lao Kameo
(In some combos, replacing J212 with J12 nets more damage but by a few decimals only)

0-Bar, No Assis
  • 12, DB3, 1, J12 > Airdash > 121+3 = 320
  • 22, DB3, 1, J12 > Airdash > 121+3 = 330
  • F41, 12, DB3, 1, J12 > Airdash > 121+3 = 337
  • B11, 12(whiff), 3, BF4, F3, DB3, 1, J12 > Airdash, 121+3 = 426
  • F3, DB3, 1, J12 > Airdash > 121+3 = 320.95
  • BF4(air), 3, DB3, 1, J12 > Airdash > 12,1+3 = 345
1-Bar, No assist
  • 12, DB3, 1, J212 > Airdash > 2(air), J212 > Airdash > 121+3 = 359
  • 22, DB3, 1, J212 > Airdash > 2(air), J212 > Airdash > 121+3 = 369
  • BF4(air), 3, BF4, 3, DB3(EX), 1, J212 > Airdash > 12,1+3 = 419
1-Bar, 1 Assist
(For combos with 22 and 12 starters, the lower damage ones are easier to land)
  • F41 > Low Hat > Dash > 3, BF4, F3, DB3(EX), 1, J12 > Airdash > 121+3 = 417.40
  • 22 > Spin > 2, 3, BF4, F3, DB3(EX), 1, J12 > Airdash > 121+3 = 426
  • 22 > Spin > NJ 12, 3, BF4, F3, DB3(EX), 1, J212 > Airdash > 121+3 = 429
  • 12 > Spin > 2, 3, BF4, F3, DB3(EX), 1, J12 > Airdash > 121+3 = 416
  • 12 > Spin > NJ 12, 3, BF4, F3, DB3(EX), 1, J212 > Airdash > 121+3 = 419
 
What is the trick to landing these kombos? I never seem to get the kameo out in time. Furthermore, Im not sure which Kameo to call (RB or D+RB).
Those j212 Scorpion extensions are actually j2121 enders into Up Scorpion. Call Scorpion after you press the first 1, like j21uK21. Always Up Kameo for combos that push both characters far forward since Scorpion travels behind them.

For the air dash > air buttons > Scorpion extension, call him right after the air dash hits. You have a lot of time as you're falling to decide when to hit them towards Scorpion as adjustments for connecting with both fireballs.
 
Last edited:
2 Meter, Finisher, Full Darrius Kameo, = 577
--F4-DB3 2(EX), Kameo, 3, DB3 1(EX), Finisher

3 Meter, Full Darrius Kameo = 522
--F4-DB3 2(EX), Kameo, 3, DB3 1(EX), JI212, DASH, 212, DASH, 121+3

2 Meter, Full Darrius Kameo = 501
--F4-DB3 2(EX), Kameo, 3, DB3 1(EX), JI212, DASH, 212, 121+3


It's actually very easy to land once you realize that the kameo needs to be pressed in between the spine grab and the spine crunch portions of the animation. Mash the shit out of finisher because if you don't press it before the enemy reaches the top, it'll whiff.
 
Last edited:
222 overhead kombo starter that is 0 on block

0 Meter, 1 Scorpion Assist = 371

222, UP+Kameo, JI212-DB3 1, JI212, DASH, 121+3

0 Meter, 2 Scorpion Assist =
407
222, UP+Kameo, JI212-DB3 1, JI2121, UP+Kameo, JI212, DASH, 121+3

The second hit of the 222 animation is the best time to input the Kameo. If you Kameo too early, your window after finishing the 222 animation and jumping up will be tight. They need to be above you when you meet them in the air and It's really easy to confirm so if you see that they're too low, just DASH, 121+3 and end the kombo instead of going for DB3 1.

Connecting JI2121 to UP+Kameo is worth learning the timing for other combos... but if you want to make it easier, use JI212 instead of JI2121 for 391 damage.

JI2121 will require you to Kameo on the first 1 of the string (JI21+Kameo21) and delaying seems to make it easier. If the enemy gets hit by he first fireball but the second whiffs because he's over Scorpion's head, that means you JI too early.

If you want to use the JI212, Kameo on the first 2 (JI2+Kameo12). This timing is also helped by delaying the JI.