So are possibly other characters if we are to compare volume of viable tools. But ofc we don't know this yet.Displacer looks like a lot more improved version of MK9 Raiden...
Yes, that is the case.Especially since only Displacer will have teleport (IIRC).
Future Raiden looks cool, i'll certainly be using it when playing as Raiden.
In my opinion he may end up having decent pressure every now and then. But without knowing how thunderballs work on block, it's hard to tell. If you must block it for entire duration, then even d3/f4 (or whatever inputs for equivalents now are) can become something.For reasons I do not wish to share...I will definitely give Raiden a go. Everyone seems to be obsessed with displacer Raiden, but I have a feeling Master of Storms will be solid.
One of them is still du apparently. Don't know about the rest.Hello , Raiden was my alt in MK9 and i have question about his ''Teleport'' move in the Displacer Variation.
His Teleport input wasin MK9 but from what i know he has 3 Types of Teleport in the Displacer Variation , does anyone know his MK X inputs for them?
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When he was used on stream lately, it looked like teleport is still invincible on startup. So at least that much broken. I'm already braced for rampant complaining and recovery nerfs making it impossible to whiff punish anything but most careless stuff. Maybe as it should be, I don't know...The main question here is how broken the teleport will be.
Raiden
whuuthfukruhfkaaaaa is the same
ex whuthuhutukakfkaaaaaa looks armoured and wallcarries the opponent a third of the stage once caught
throw throws fscreen
slightly slower than average walkspeed
meh f dash
bad backdash
mediocre fireball, not a "just give him a generic fireball" bad but mediocre compared to a zoning chars
vicinity blast will not be whiffed for meter build, super punishable on whiff
electrocute sends fullscreen on hit, on whiff is a little better than a command grab per se
has doomsday's upwards venom, ex version is the exact same but overhead and uncrouchable to make it whiff
traps can be set - front, behind, away, above, above and in front, above and behind
the moment you set a second trap they connect via lightning, set a third one and after the first one is gone the other 2, assuming reasonable distance, will now connect
Normal [teleport]
10f startup, 27 recovery, can go 4 places
EX 0 startup, 7 recovery, can go one place i think
The only thing that really turns me off there is that tele is so much slower this time. What do you even do with it now? Also, delayed tele got axed?Well... I'm suddenly less excited for Raiden. From Qwark28 in the thread where people who have the game are leaking move info:
theyre MMH orbs that last 8 second and are completely harmless if not linked to anotherThe only thing that really turns me off there is that tele is so much slower this time. What do you even do with it now? Also, delayed tele got axed?
Ability to sustain lightning trap is nice, as well as much more variety of places to put thunderballs, but the most interesting thing to me right now is how does it works on block?
All in all, at this point I'm mostly intereted in Stormlord anyway, so...
@Qwark28
The rest is what we expected.
Yes, we know that much already. I was just wondering what happens if they connect through you while you are blocking. Do you have to block for the duration, allowing Raiden to go with something like Milia's setups with ring/sphere (with unfortunate implication that it may be broken AF because you basically can extend it forever by rotating placement of new balls as it turns out now), or do they just become harmless once blocked like it was with MK9 ex-freeze of SZ.theyre MMH orbs that last 8 second and are completely harmless if not linked to another
Functions in the same sense as MMH orbs, raiden moves around while the other dude's in blockstunYes, we know that much already. I was just wondering what happens if they connect through you while you are blocking. Do you have to block for the duration, allowing Raiden to go with something like Milia's setups with ring/sphere (with unfortunate implication that it may be broken AF because you basically can extend it forever by rotating placement of new balls as it turns out now), or do they just become harmless once blocked like it was with MK9 ex-freeze of SZ.
Depending on how that works, this will make huge difference with how MoS is played.
Uhm... So the spheres and the cord basically disappear if touched, providing some blockstun?Functions in the same sense as MMH orbs, raiden moves around while the other dude's in blockstun
yesUhm... So the spheres and the cord basically disappear if touched, providing some blockstun?
Good to know, thanks!
Seriously, what the hell is teleport supposed to be useful for?The only thing that really turns me off there is that tele is so much slower this time. What do you even do with it now? Also, delayed tele got axed?
Ability to sustain lightning trap is nice, as well as much more variety of places to put thunderballs, but the most interesting thing to me right now is how does it works on block?
All in all, at this point I'm mostly intereted in Stormlord anyway, so...
@Qwark28
The rest is what we expected.
To be fair, we now have f1 that is 5f, mid and reportedly still has good reach (don't quote me on that though, refer to original thread if you need something). Before we had to rely on b3 that was 15f, so that kind of cancels out the increased recovery of teleport. It's more baitable now, but also has options to land out of reach without meter as long as you have stamina. So my guess is that it isn't that bad. TP "pressure" won't be an option though, I think. Not that it was good post-patch in MK9 anyways.Seriously, what the hell is teleport supposed to be useful for?
I just found a very decent combo video w/ his Thunder God variation. Looked pretty impressive I must say.Does anyone have a decent gameplay video? like his moves and all?
I just found a very decent combo video w/ his Thunder God variation. Looked pretty impressive I must say.
But seriously... This is Thunder God variation that's suppose to do the Most dmg, right? Then why the hell this 34 hit ex combo only does 29% dmg? Doesn't make any sense. Pig already found few combos for Kenshi with less hits for 37-40% dmg. That's from 11-12hit combos lol. Raiden nerfed or what.