I don't believe so. It looks like Jago's Cr. MK. I'm actually in the process of taking a bunch of gameplay notes I'll be posting in a new thread soon so I'll be sure to point that out.What did her d4 look like? Does she go full on yoga kick again?
I've forgotten but command grabs with mileena... Your opponent won't be able to block them... So they block the string but always get caught by the grab ???Fucking unreal! She looks fantastic. That Ethereal variation!?! Those command grabs!?! Daaaaaaaaaamn!
Also, does EX Roll launch or no? I haven't made it past the first few minutes of the stream before posting.
Yes but I'm sure their are ways around that. Such as some grabs not being able to connect after certain moves or backdashes and EX-Moves blowing up potential gaps.I've forgotten but command grabs with mileena... Your opponent won't be able to block them... So they block the string but always get caught by the grab ???
Oh okay cool, I hope your opponent can't block them, and that leap frog move (the roll back) should I think conbo.Yes but I'm sure their are ways around that. Such as some grabs not being able to connect after certain moves or backdashes and EX-Moves blowing up potential gaps.
Well as with every command grab in just about every 2D fighter, they're either block able or unblockable but can't be normally combo'd into and/or have range so short that any string you do with push them back or end so fast that the start-up on the grab is too slow for you to catch the enemy before they move or attack.I've forgotten but command grabs with mileena... Your opponent won't be able to block them... So they block the string but always get caught by the grab ???
I'm dying to see that skin. Might have to buy the whole pack JUST for that skin.yoooooo
We got a Vampiress Mileena skin coming : )
I always find the jump on enemy and bite/stab combo enders to be awesome looking, especially when your opponent goes airborne after you launch them, then land those bites/stabs.
nope ... that is a easy-going feature in the built in order to people in kombat kast do fatalities easily .... since they don't need to memorize fatalities specific comands .... for the final version, it's expected to each characters to have 2 fatalities, more or less 4 brutalities, and 1 quitality ......Is how many fatalities do each character get??? I wanna assume 6 because in the pause screen in game it says "easy fatality" so I thought what if there were to be "medium fatality" or even "extream fatality"
4 brutalities??? Way more than just 4nope ... that is a easy-going feature in the built in order to people in kombat kast do fatalities easily .... since they don't need to memorize fatalities specific comands .... for the final version, it's expected to each characters to have 2 fatalities, more or less 4 brutalities, and 1 quitality ......
btw, Mileena's fatality looks pretty brutal , her hunger for face meat and the way she bites ripping off each chunk of flesh .... awesome scary
If they are based on just special moves then its a fair estimate to assume each character will have at least 3/4 Brutalities4 brutalities??? Way more than just 4
They appear to work similarly to Nina's Backhand Slap in Street Fighter x Tekken i.e. as long as you get the timings right, the follow-ups are inescapable. Still, that may just be wishful thinking here...I'm hype for revenous mileen, den grabs... Can they get out of them???? Are her chain grabss unblockable
D'Vorah has one that stems from her throw. I reckon it'll be 4 or 5 per character, since there are supposedly considerably more than 100 across the whole game...If they are based on just special moves then its a fair estimate to assume each character will have at least 3/4 Brutalities
That's true I forgot about the throw.D'Vorah has one that stems from her throw. I reckon it'll be 4 or 5 per character, since there are supposedly considerably more than 100 across the whole game...