9.95
Champion
Yeah but right now it's a choice between "Unfinished" or "Broken". I'd be happy with just "Fixed", LOLMo' Versions
Mo' Problems
Yeah but right now it's a choice between "Unfinished" or "Broken". I'd be happy with just "Fixed", LOLMo' Versions
Mo' Problems
I believe that forward JP and netural JP both have the same earliest hit frame of around 10 or 11 frames.Little point of interest: Neutral jumping vs. Forward/back jumping.
Would I be correct in thinking that neutral jumping has more pre-jump/startup/wakeup/whatever frames than jumping with a direction?
Example: Sheeva - JPS, 4-hit popup, aaHPHP, RH, Ground stomp with a certain timing, against someone trying to neutral jump on wakeup, will be inescapable, and will also reset the hit counter (due to the opponent being OTG) thus causing the "reptile forceball" reaction.
However, upon trying this against an opponent trying to diagonal jump on wakeup, it causes the stumble reaction.
I have absolutely no idea how I'd go about testing "frame-based" stuff, but I figure someone here might be able to shed some light on it for me? @Shock @Konqrr @ded (maybe?) @theTEhackerguy @anyoneelse?
from what i know u get in the air later when u neutral jump from standing position which most likely applies to wake-ups as well
That could be it. The difference is noticable.from what i know u get in the air later when u neutral jump from standing position which most likely applies to wake-ups as well
Don't worry, "when" the hacker gets back going on this, Sheeva's Stomp will popup based on proximity, so there will be no resets after a RH ender.
Good to know !Don't worry, "when" the hacker gets back going on this, Sheeva's Stomp will popup based on proximity, so there will be no resets after a RH ender.
That's why I was asking about the neutral jump vs. the diagonal jump, cause the hit counter reset doesn't work (I mean, it might, I just haven't gotten it to work) if they diagonal jump to avoid the GS. If they try a neutral jump, then a 100 is doable, and I haven't tested TPs/TUs/Other wakeup "airborne" specials.@DWednesday
No mention about Sheeva's 100% :^) ?
You can go into a 2v2 and set the Energy and Time to infinite using cheatsCan someone tell me how to get a training mode?
Is it a code file in mame or another version of the game?
I tested this just now with 2.0.034 and 2.0.032b8 and it's not punishable on block by anyone not named Sub-Zero or Reptile (Slide)... only -8 with FA. What is planned for this move is to remove the last two frames of animation on recovery as they don't make sense at all.Any chance we can get those recovery frames on Sonyas elbow/backhand knockdown removed? It's super negative on block, full punishable vs certain characters, and even on hit its not even a reset
Within a few weeks, it will be released.where is the patch files of 2.0.034? my rev1.1 can t wait...please!!!
and Sindel's scream toowhat else has changed? Watching UMK3 TE this weekend, I noticed scorpion can jump over an opponent while in spear stun. Does this apply to Robot/Human smoke as well?
what else has changed? Watching UMK3 TE this weekend, I noticed scorpion can jump over an opponent while in spear stun. Does this apply to Robot/Human smoke as well?
only scorpionand Sindel's scream too![]()
Can we get a complete list of changes soon?only scorpion