I am an arrogant asshat, but I can also be humble, as I've been lately since I'm nowhere near as good as I used to be.Guys, @AK Juggs will be the first to tell you that he can be an arrogant asshat, LOL (Love you Juggs),.
I am an arrogant asshat, but I can also be humble, as I've been lately since I'm nowhere near as good as I used to be.Guys, @AK Juggs will be the first to tell you that he can be an arrogant asshat, LOL (Love you Juggs),.
I honestly would like this idea...specifically on a flavor side of things. I think balance-wise, with attacks out of flight, it would be way too much (imagine Marvel-style fly combos loooool). At least without DP on flight activation within combos.
Why thank you, sirThat's a cool idea.
Yeah, that's what I thought.That would be awesome... but she is incredibly broken without it lol
Yeah, totally, if it was possible to do, and also possible to balance. I thought it might add a more unique play-style, or something to that effect, but I can only speak for myself on that one.I honestly would like this idea...specifically on a flavor side of things. I think balance-wise, with attacks out of flight, it would be way too much (imagine Marvel-style fly combos loooool). At least without DP on flight activation within combos.
I would only help her overall mobility more, avoidance and what not, but flight still has its inherent downsides. At least now she has some options while in the air to make sure she isn't a sitting duck. It's overall a much better move that functions more like it should in a game the speed of UMK3. It previously felt like it should have been in MKII almost.
This excites me greatlyThe next update will cause some strife for sure lol
dayyyum, gonna main her... she can crossup down-blocking opponent so easy...That would be awesome... but she is incredibly broken without it lol
Would be epicwhat about overheads in this game? is it even possible?
Will this be done for H.Smoke too assuming he keeps the string?UMK3:TE Hack Revision 2.0.028 Changelog (as of 10/1/2014)
COMBO CHANGES:
- New combo paths added:
- Knee Starter,D+HP,U+LP (D+HP animation sped up to combo easier)
No. for some reason, when scorpion used it, the success rate for the combo was very low no matter how you timed it so it was sped up. Human smoke doesn't have this problem.I assume this was done many revisions ago, but I only just noticed this:
Will this be done for H.Smoke too assuming he keeps the string?
There haven't been overhead attacks in any 2D mk. Only low attacks. May As well start holding back to block and have true cross upsI've tossed around the idea of overheads for a couple very specific moves, like jump punches and/or jump kicks, it would definitely add a bit to the game. Not sure if this is something built in that's never used or if it'd need to be custom code but we'll find out.
Noob has had spear in other games though. A disabler with balanced properties would be ideal but I suppose there's not really any projectiles that resemble the MKT sprite. I wouldn't be surprised if it sticks around.I see noob temporarily has a spear. Since we're just handing them out now, can you give nightwolf one? I think that would be cool. 4 hit axe, spear, 5 hit plus axes...lol
He meant 2D as in MK1-MKT... not MK4/9/X which are 2.5DMK9 has overheads, and so will MKX.
Absolutely, especially with Stryker imoi believe everyone's gonna agree that we need something to be done about combo enders of c.sub, kabal and stryker so they no longer whiff when you're on frame advantage
Jax and Kabal as well. Especially vs male ninjas. The male ninjas have some unique properties with their hit/hurt boxes. They get some epic pushback on block but man if it CAN hit them, it WILL hit them. lolAbsolutely, especially with Stryker imo
Only the first part is true. They don't get pushed back further than others (thank god).The male ninjas have some unique properties with their hit/hurt boxes. They get some epic pushback on block but man if it CAN hit them, it WILL hit them. lol