Duck Nation
Dicks with a future
Aquaman 4-6
Ares
Bane
Batgirl
Batman
Black Adam
Deathstroke is outdamaged by Aquaman, particularly because Aquaman can escape DS's main grounded mixups using trait, making him more dependent on f3 to bounce, or block strings if he can get them. Aquaman has more range in the neutral game, and has an effective punish going up to slightly under 3/4 screen on low shots. He can also trait out of quick shots for a check on block with From the Deep, though this does require good reactions. From the Deep is punishable at any range by quick shots, making it bad to do randomly, and trident throw can be reacted against with low shots at a distance, though most Aquaman players won't use it anyways.
While it's hard to jump on him in the neutral game due to his superb d2, Aquaman is one of Deathstroke's easier targets for the flying ninja and for cornered f3 mixups, and his answers against grounded oki aren't as swell as many characters too, provided his trait isn't ready. It's hard to put him off balance, but if you ever do get a knockdown and start doing setups, it can be hard for him to regain his footing.
You either want to be as far away from Aquaman as possible, or standing on his face repeatedly doing setups on him. Midscreen, he's going to win.
While it's hard to jump on him in the neutral game due to his superb d2, Aquaman is one of Deathstroke's easier targets for the flying ninja and for cornered f3 mixups, and his answers against grounded oki aren't as swell as many characters too, provided his trait isn't ready. It's hard to put him off balance, but if you ever do get a knockdown and start doing setups, it can be hard for him to regain his footing.
You either want to be as far away from Aquaman as possible, or standing on his face repeatedly doing setups on him. Midscreen, he's going to win.
Ares
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Bane
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Batgirl
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Batman
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Black Adam
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