Some old footage of me vs
Qwark28 #1 TYM Asshole
What i've learned from fighting the first good Joker and what i was doing incorrectly.
Jump distance DS can't contain Joker , his sweep outreaches most of your normals , at those distances you should focus on 32 , f3 and b1u2 at best ( Sword Flip has better reach but it's too YOLO and should not be used unless on a big read ) , you can't AA him on reaction ( SF and d2 get both beat by j2 and j3 ) and air to air are in his advantage because DS height restrictions on jumping normals , j3 is too slow anyway so if you want to make the read use j1.
Since DS backdash doesn't travel much you'll be easy target for j2/j3 after his + on block strings , jumping back or forward will mostly lose to his superior jumping normals , block correctly and pushblock if necessary.
Whiffing normals at jump distance is no bueno even if you recover in time to block he's going to jump on you and get the advantage or go for a crossup/ non-crossup mixup with j2 ( distance dependent ).
Most of his strings leave him at slight advantage allowing him a d1 check , also always know the pushback of his strings , many allow him for a whiff punish or a jump mixup if you go for your normals.
Always avoid getting cornered , what i didn't save meter enough in those games was pushblock when near the corner , his corner game with teeth setups will either force you to Wakeup sword flip to beat his J2 / MB f3 or to block low while he's waiting to bait your SF.
When you knock him down far away mix up your low gunshots / AR checks with Trait , the most he'll get is a gunshot or 1-2 dashes , close knockdowns abuse his weak wakeup game by jumping over him with j3 or j1 ( j1 is better from 23 ender or raw SF , j3 from 12xxSF ender ).
His jumping arc is low so he's not going to easily jump quickfire / AR , keep that in mind.
When you are getting in always make sure you've established he won't jump or randomly gunshot to stop you , force him to get in with LGS and AR , always get in at your terms since he has no halfscreen check for your zoning.
Now with that said , i played pretty sloppy , missed A2A convertions quite a lot and missed some 23 enders , pressing buttons after his jumpins is a no go and should have buffered backdash a little more after blocking his jumpins since there's a gap when Joker goes for his slower normals ( like 32 ).
Could have used more 50/50 with b2 / b1u2 after blocked j3 instead of always trying to confirm 32 , missed punishing crowbar quite a lot and should have went with more 12xxSF enders for oki instead of f23XXSF wich gave me less advantage to cross him up with j3 to mess up with his wakeup flower.