TakeAChance
TYM White Knight
Just like Sindel, NRS messed up on Jade.
No matter what in a combo if Jade shadow kick hits, she gets 1%. Anything following that is scaled to basically nothing or 1%.
For example. In the corner, if you land a 23,f2 shadow kick, on the consoles you can do a 1,2 follow up loops for some good damage. In the vita version anything after the shadow kick gets scaled to...0%.
This means that in the corner she gets a whopping 17% off of a 13 hit combo.
It scales on her b3,2, her 21f2, basically any string that can be followed up with shadow kick into more strings will be reduced to zero. I seriously hope there is a patch fix for this...
On the console you can follow up any 23f2 midscreen with a shadowkick into a d1 staff grab for like 23%. Now, it gives you 17%.
This is obviously a scaling bug and I doubt it was an intentional bug as Sindel seems to have a similar issue. Shadow kick should be giving more damage than one percent as well.
No matter what in a combo if Jade shadow kick hits, she gets 1%. Anything following that is scaled to basically nothing or 1%.
For example. In the corner, if you land a 23,f2 shadow kick, on the consoles you can do a 1,2 follow up loops for some good damage. In the vita version anything after the shadow kick gets scaled to...0%.
This means that in the corner she gets a whopping 17% off of a 13 hit combo.
It scales on her b3,2, her 21f2, basically any string that can be followed up with shadow kick into more strings will be reduced to zero. I seriously hope there is a patch fix for this...
On the console you can follow up any 23f2 midscreen with a shadowkick into a d1 staff grab for like 23%. Now, it gives you 17%.
This is obviously a scaling bug and I doubt it was an intentional bug as Sindel seems to have a similar issue. Shadow kick should be giving more damage than one percent as well.