Eddy Wang
Skarlet scientist
The one from MKX is still not that good actually, and some character who shared buttons and directional inputs with special moves were accidentally triggering special moves instead of command normals. This issue was such a turn off for MKX and made some already not that good characters pretty hard to use.
Since NRS games input difficulty isn't really that hard which bridges with casual players, it works as a double edged sword and situations like this one can happen.
If you will, this will only make our game far better and more responsive to precise players and ppl who are able to input codes at much faster rate in reaction response to a move already expected.
Injustice 2 is the perfect opportunity to start to refine this, specially now since the beta is on.
If you by any chance you feel ppl have mixed feelings about it, add it as a new negative edge turn off option and name it "precise" or something, to set itself a part from the other controls, preference above all, and enjoyment above everything.
I have a few suggestions
1. reduce input buffer window up a bit, but make sure ppl can still trigger specials by letting go off block.
2. do not allow directional inputs to charge (store) the input for longer than 7 frames or 14 so this way when ppl crouch block a special and respond with a directional input trying to jump or using a command normal while walking back or neutral crouching for a instant, it won't randomly trigger a special move.
I really wish i could provide some videos with it, but i feel like it isn't needed, really hope u guys look into this, it may look like something of minor importance, but its actually huge in competitive gaming.
Since NRS games input difficulty isn't really that hard which bridges with casual players, it works as a double edged sword and situations like this one can happen.
If you will, this will only make our game far better and more responsive to precise players and ppl who are able to input codes at much faster rate in reaction response to a move already expected.
Injustice 2 is the perfect opportunity to start to refine this, specially now since the beta is on.
If you by any chance you feel ppl have mixed feelings about it, add it as a new negative edge turn off option and name it "precise" or something, to set itself a part from the other controls, preference above all, and enjoyment above everything.
I have a few suggestions
1. reduce input buffer window up a bit, but make sure ppl can still trigger specials by letting go off block.
2. do not allow directional inputs to charge (store) the input for longer than 7 frames or 14 so this way when ppl crouch block a special and respond with a directional input trying to jump or using a command normal while walking back or neutral crouching for a instant, it won't randomly trigger a special move.
I really wish i could provide some videos with it, but i feel like it isn't needed, really hope u guys look into this, it may look like something of minor importance, but its actually huge in competitive gaming.