II TH4 K1NG II
Noob
I was basically playing around and I think I might have accidentaly found an OTG for Green Arrow.
Here it is
So what you do is after 2 D2s, if you time it right, you shoot a low ice arrow and it hits them.
Now the only bad thing is if they block they dont get hit by the ice arrow BUT it doesnt let them wake up either.
Of course they can go for a wakeup to eat the ice arrows BUT most wake ups either:
- be stuffed by the ice arrow
- be punished for a full combo
Another thing is the roll.
If you roll and DONT block you get hit with an ice arrow.
If you roll and do a wakeup, green arrow should, depending on the wakeup, be able to punish.
I think this tech is useful because most people who dont know about will try to wakeup because they see you in a close proximity.
Now some people like Grundy can wakeup AND not get punished by the ice arrow.
BUT you can neutral jump and punish with a full combo.
Of course I havent tested this tech too much but If you find a problem please post.
I hope this helps someone and hopefully this isnt old tech that I thought I discovered.
The only setup I think this works well on is this
B3,dash forward,D2~D2,ice arrow
If they roll (depending on the hitbox of the char.) they will have to respect the ice arrow and block.
Its more consistent on bigger chars and a little less on smaller ones.
Again, I hope someone can do something with this and hopefully this isnt trash tech.
Here it is
Now the only bad thing is if they block they dont get hit by the ice arrow BUT it doesnt let them wake up either.
Of course they can go for a wakeup to eat the ice arrows BUT most wake ups either:
- be stuffed by the ice arrow
- be punished for a full combo
Another thing is the roll.
If you roll and DONT block you get hit with an ice arrow.
If you roll and do a wakeup, green arrow should, depending on the wakeup, be able to punish.
I think this tech is useful because most people who dont know about will try to wakeup because they see you in a close proximity.
Now some people like Grundy can wakeup AND not get punished by the ice arrow.
BUT you can neutral jump and punish with a full combo.
Of course I havent tested this tech too much but If you find a problem please post.
I hope this helps someone and hopefully this isnt old tech that I thought I discovered.
The only setup I think this works well on is this
B3,dash forward,D2~D2,ice arrow
If they roll (depending on the hitbox of the char.) they will have to respect the ice arrow and block.
Its more consistent on bigger chars and a little less on smaller ones.
Again, I hope someone can do something with this and hopefully this isnt trash tech.