Well, he was a 50/50 zoner in MK9 so lolSo i'm torn.
I really am not sure how a 50/50 zoning character would work.
Shadow tackle being an OH would put the fear of god into anyone playing against Dark Sabbath and b3 range. Because of that KB. That Kb can net him 610 damage in certain situations.
All of your changes enhance Seeing double a ton, but FURTHER enhances Dark Sabbath more.
Here is what i'd personally do.
@Chernyy Volk
BONUS: find a way to add sickle slam to a fuckin variation.
- Removed Ghostball altogether and replace it with an OH version of shadow tackle. Shadows don't vanish on trades.
- Make shadow Tackle KB require 3 shadow tackles to hit.
- b3 Kb change on counter hit
- make air tele slam part of his main kit
- make b1 1+3 safe but less pushback on block. He shouldn't be punished for this move... but it also shouldn't be his turn.
I don't think the non launcher teleport should net him more damage if you create that variation to be a 50/50 zoning machine. That would further make him very mucn not fun to fight.
b1 1+3 isn't universally punishable as is.... so........... yep.Well, he was a 50/50 zoner in MK9 so lol
My thing is, in mid range, shadow slide and tackle are easily jumpable and I think that shadow tackle is still reactable, the animation is too distinct. I just don't see this being THAT strong.
I don't think Ghostball needs to be removed at all, it just needs to actually work.
I also don't think he should get a universal air tele. That would make Dark Sabbath terrifying and he'd be Scorpion number 2.
Personally I don't think b11+3 should be safe. This character needs a weakness. Bad mids are a good weakness for a character like this to have, especially if buffed in the ways I suggested.
No cause that's an obvious intended design of Scorpion who plays footsies. A zoner with an air teleport that can full combo is exactly the wrong thing to put in the game.b1 1+3 isn't universally punishable as is.... so........... yep.
i think there are only a handful of characters that can actually punish this move... and i don't think its for full combo. Just reversal specials.
Then maybe scorpion shoudl lose air tele as part of his kit then?
he has an air teleport IN THAT VARIATION do you even know his move sets?No cause that's an obvious intended design of Scorpion who plays footsies. A zoner with an air teleport that can full combo is exactly the wrong thing to put in the game.
Yeah but you said you want air teleport as a base kit move, which means if he has the full combo version equipped he could threaten with that.he has an air teleport IN THAT VARIATION do you even know his move sets?
Noob isn't a zoner either. Scorpion and Noob literally play the same game.... except they gave Scorpion better tools. Just look at Dark Sabbath and Searing Rage.
Noob in his current state is just budget Scorpion. No air teleport and worse buttons up close.
That would be sweet, I was thinking of how I would switch up seeing double and I would remove - ghostball & air tele to make it:Noob Changes:
Shadow Tackle
Shadow Slide
Shadow Divekick
Shadow upkick
Air Tele
All in one varation.
That's all I want. lol
btw yes.... i do believe and think these changes not only make Noob better.... they make him VERY better.BONUS: find a way to add sickle slam to a fuckin variation.
- Removed Ghostball altogether and replace it with an OH version of shadow tackle. Shadows don't vanish on trades.
- Make shadow Tackle KB require 3 shadow tackles to hit.
- b3 Kb change on counter hit
- make air tele slam part of his main kit
- make b1 1+3 safe but less pushback on block. He shouldn't be punished for this move... but it also shouldn't be his turn.
I don't think the non launcher teleport should net him more damage if you create that variation to be a 50/50 zoning machine. That would further make him very mucn not fun to fight.
Remove slide to add slide?That would be sweet, I was thinking of how I would switch up seeing double and I would remove - ghostball, air tele, slide and switch it to:
Shadow Dive Kick,
Shadow Slide,
Shadow OH..
Too OP?
NRS saying one thing and making them anotehr always happens.Yeah but you said you want air teleport as a base kit move, which means if he has the full combo version equipped he could threaten with that.
Also NRS said themselves during his Kombat Kast that he's intended to be a zoner. The goal here is to make him not just Scorpion with slightly realigned priorities.
he would still get out zoned by 90% of people who just have a mediocre projectileThat would be sweet, I was thinking of how I would switch up seeing double and I would remove - ghostball & air tele to make it:
Shadow Dive Kick,
Shadow Slide,
Shadow OH..
Too OP?
Sickleport definitely needs to be faster. As of right now you can literally react jab it for a grounded combo every time.NRS saying one thing and making them anotehr always happens.
And yes I want air teleport to just be apart of teleslam. That sickle port is so bad and should just be deleted from the game anyway, or made apart of sickle toss. They obviously ran out of ideas for him for "variety" and they created variety for variety sake.
His base kit really doesn't allow him to not mirror what Scorpion does to an extent. They gave Scorpion TOO many things, so its hard to really get away from him. The difference being... right now... if noob hits you, he's taking close to 400 damage every time.
I like how I know they will throw a projectile. I jump, sickle port, sickles on the floor, I get hit in the foot and knocked out of it.Sickleport definitely needs to be faster. As of right now you can literally react jab it for a grounded combo every time.
Cuz it sucks. I use it way too much as well. I have gotten d1'd out of the amp hits, I have had it magically have me face the wrong direction and to the amp uppercut in the wrong direction. I follow up with F2212 and many times it just whiffs. not like mistimed juggles , the F2 just goes through them. Best I can get is dive in from a knockdown and go for a throw. Not much.It's actually better than most other moves. Why the hate
he already has a better air teleportIt's actually better than most other moves. Why the hate