Wrong. O'Doyle rules!This thread rules.
I haven't tested it with everyone, but I haven't found anyone yet that can punish a combo ending in 21>Up Missile. Some can get out (Kung Lao, Raiden...), but you have time to defend. And for them you can just substitute Flame Burner for Up Missile/Homing Missile at the end.Against KL in the corner: don't do b34 upmissile, you'll get spun out. End in torch when you can, but 12b1, f4 UM, 21 UM is totally safe. It may not trap him in the corner, but it will definitely force his hand and you can patiently wait for his reaction to the up missile.
I'm just goin with it like the turtle in finding nemoI love how this thread went from uses for 1,3 to corner pressure, lol.
On that note, something that I think is overlooked is a non canceled 1,2,2 on hit in the corner. It leaves you with noticeable frame advantage, moreso than if canceled to the sometimes risky upmissile. Granted I love using 1,2,2~regular/close upmissile on characters who can't punish easily (reptile and mileena to name a few), but I like mixing it up with naked 1,2,2, and 1,2,2~straight missile which is a fairly safe blockstring.
What about 1, 2, b1, b2, 1, 2, UM for more damage? I'm not sure which one is safer.Update to the 12b1, f4 UM, 21 UM corner combo: you can add an extra 21 before finally launching the up missile on anybody without a 6 frame attack and it will be safe. Damage is 33%.
If true, is there any reason to use b34 upmissile anymore?I tested b34,12,21~um in the corner and Kung Lao can't punish it with the spin. Would be a good mixup to throw in.
That b34 corner combo u were talking about at first is definately punishable by Kung Laos spinOff a b34 in the corner you want to hitconfirm the TU since you can get better damage and the same UM setups :
b34 Tu dash forward 1 ( or 2 for 1% more dmg ) 122 UM 27% ( 28% with 2 ) and you are safe from KL spin AND if he tries to teleport he will always be hit out of it ( and you get a combo ) where the 21 ender if timed wrong KL can use the invicibility of Tele to get out. Also you can just b34 122 UM for 24% and same situation.
If you want damage : b34 Tu dash forward 1 b21 122 flameburner for 37% meterless
From 12b1 you want to do b21 122 UM for a setup.
Don't get to crazy with it. If you are fighting someone with good reactions and a character with a fast uppercut, they can still punish it.I would just like to confirm that 1,3 has saved Sektor's ability to block string an opponent. This string will probably be the future of how I play Sektor up close. It makes the player respect the fact that trying to interrupt a 1,2,b1 or 1,2,2 will result in a hit that has advantage on hit and put them right back into a vortex. Once they respect it Sektor is allowed to act as he did before people knew about being able to punish his strings - making him A+ tier once again.
This string is more like, Access Granted.
No wai!? When we were testing, it beat out uppercut every time. We tested it against Quan Chi.Don't get to crazy with it. If you are fighting someone with good reactions and a character with a fast uppercut, they can still punish it.
I dunno about human but I'm using cyber sek and he's punishing me everytimeWhat b34 corner combo are we talking about? If you get 122 at the right height it is not punishable by KL spin.
Huh, I tested it against a handful of the cast with varying speeds, and the faster ones were able to get out occasionally.No wai!? When we were testing, it beat out uppercut every time. We tested it against Quan Chi.
You owe me a pint, and I will be PISSED if it's PBR, Swift.I would just like to confirm that 1,3 has saved Sektor's ability to block string an opponent. This string will probably be the future of how I play Sektor up close. It makes the player respect the fact that trying to interrupt a 1,2,b1 or 1,2,2 will result in a hit that has advantage on hit and put them right back into a vortex. Once they respect it Sektor is allowed to act as he did before people knew about being able to punish his strings - making him A+ tier once again.
This string is more like, Access Granted.
Tested it now , you are right if he doesn't techroll it's spin punishable my bad.I dunno about human but I'm using cyber sek and he's punishing me everytime
(b34~tu,dash,1,122~um)
Eklectic, ever since you posted this, b34 UM has gone bye bye from my game as far as the corner goes. I'd like to point out that adding an extra 21 to the combo is safe as well - no one can punish you for it.I tested b34,12,21~um in the corner and Kung Lao can't punish it with the spin. Would be a good mixup to throw in.
Dude, sick. That 27% combo into UM pressure is pretty nice. Mine requires back-to-the-wall placement, yes. That opportunity presents itself often, so use it when you can. The combo you posted is sick as all hell to get them to the corner. I love dashing after the f4! It makes me feel like a puppeteer.12b1 f4 12 21 UM 27% safe and easy , the other combo posted by Robotic is nice too but requires to start the 12b1 right next to the wall or the f4 UM will miss , this one can be done even 3 dashes away from the corner