Robotic
Gentleman.
I was back in the lab with Sektor, determined to find a use for - what I have seen - to be his most useless dial-a-combo: the 13. I currently use all of his combos in some way (sometimes parts, sometimes all of the combo), but "Access Denied" always seemed like a space filler.
I think I found a use for it. If nothing else, AFTER YOU TRY THIS YOURSELF, I hope you Sek users find other, maybe better uses for it. I have exceptions at the end.
Try this combo in the corner: 12b1, b21, 13 upmissile. This combo takes 30+ % and ends in upmissile pressure. We all know how dangerous this can be due to post-patch wake up madness, but this particular combo is safe against most characters. Combined with all the other stuff you Beastly corner combo/corner pressure Sektors players do, this will be a welcome addition to your arsenal, I think. Right after upmissile, block to gauge what your opponent wants to do. In most situations, their wakeup will either be stuffed by the upmissile, or your block will allow 12b1 (or any of the other strings you know) corner combos to continue. At the very least, this combo is unpunishable, which is pretty important.
Exceptions I've found so far:
KL spin, EX spin.
SZ slide and Ex slide
Rep dash and Ex dash
Kitana Up raise
Cyrax Ex-Ragdoll
JC Shadow kick and Ex-kick
Baraka blade charge.
I think I found a use for it. If nothing else, AFTER YOU TRY THIS YOURSELF, I hope you Sek users find other, maybe better uses for it. I have exceptions at the end.
Try this combo in the corner: 12b1, b21, 13 upmissile. This combo takes 30+ % and ends in upmissile pressure. We all know how dangerous this can be due to post-patch wake up madness, but this particular combo is safe against most characters. Combined with all the other stuff you Beastly corner combo/corner pressure Sektors players do, this will be a welcome addition to your arsenal, I think. Right after upmissile, block to gauge what your opponent wants to do. In most situations, their wakeup will either be stuffed by the upmissile, or your block will allow 12b1 (or any of the other strings you know) corner combos to continue. At the very least, this combo is unpunishable, which is pretty important.
Exceptions I've found so far:
KL spin, EX spin.
SZ slide and Ex slide
Rep dash and Ex dash
Kitana Up raise
Cyrax Ex-Ragdoll
JC Shadow kick and Ex-kick
Baraka blade charge.