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Nightwolf Frame traps/Frame Game

AK L0rdoftheFLY

I hatelove this game
Interesting move stand 4 is...I'm nit sure how its best used. Iv used it to stop wakeup attacts before but never with any consistency...if anyone has any ideas in this please let me know
 

AK L0rdoftheFLY

I hatelove this game
Yea your right...I'm pretty sure f3 is his best bet to stop a wakeup. While 4 might just be a spacing tool to beat out pokes.
 

SektorCyrax

Apprentice
Most of his strings are + or neutral on block.

My favorite frame traps/mix ups I have made so far are:
The F+31 loop, it has a natural delay to it, so it's a frame trap. You can stop the F+3 and not do the one, and do many other options.
Off the top of my head you could do:
Continue the F+31 loop into command throw, which may be + on block and is 2 natural delays in one string.
Do another F+3
Go into a D+3
regular throw
Continue F+312

My other favorite string to do this is 112, he has a delay between the last 1, and the ending 2. So you could do the same mix ups above.

One more thing, a meaty jump in kick is a frame trap/mix up as well.
cant you also do f2 b4 for a low?