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Nightwolf Frame Data

Somberness

Lights
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I am wondering about this as well as recovery after a successful reflect/absorb. Any chance you can help me out oh great somberness?
Reflect - 29 active frames, 19 frames of recovery after reflecting
Absorb - 47 active frames, 19 frames of recovery after absorbing
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
Reflect - 29 active frames, 19 frames of recovery after reflecting
Absorb - 47 active frames, 19 frames of recovery after absorbing
Awesome. Hmmm I could have sworn that absorb had more recovery than reflect. I have also had people (reptile) do slow ball then as I reflect it they are in the air about to jip me. The jip never connects but they do get a block string.

Is the recovery specific to movement? Or does it include blocking also. My thought is that he can't move but he can block. Am I off base here?

What about the ability of double reflect or absorb. How long after the first projectile does he have to still reflect/absorb the second? Is there a way to test this? Am I being greed? Just tell me if I am.
 

Somberness

Lights
Premium Supporter
Top Kontributor
Awesome. Hmmm I could have sworn that absorb had more recovery than reflect. I have also had people (reptile) do slow ball then as I reflect it they are in the air about to jip me. The jip never connects but they do get a block string.

Is the recovery specific to movement? Or does it include blocking also. My thought is that he can't move but he can block. Am I off base here?

What about the ability of double reflect or absorb. How long after the first projectile does he have to still reflect/absorb the second? Is there a way to test this? Am I being greed? Just tell me if I am.
It probably only lasts one frame under normal circumstances. And he can't block after it.
 

RunwayMafia

Shoot them. Shoot them all.
So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for NightWolf do you know FOR SURE have gaps? Somberness anyone?
 

KH_Captain

Nightwolf wannabe
4 frame gap f3*here12
13 frame gap before last hit on b111 only anytime someone does this string its 99%of the time gonna be cancelled into a special which cant be armored. Nw doesn't like to get armored like sindel he's the one who does the armoring.
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
not sure...but I do know that if the first hit wiffs, the second hit can be interrupted. kenshi's shoulder as well as KL standing 2...etc
 

trustinme

xbl-OBS trustinme
I don't know if this has been asked before, but how big is the gap between the 1st and 2nd hit of EX Hatchet?
haha,ive been wondering this myself since the other day skarlet did a standing 3 to interupt it.this is getting ridiculous,people are now full comboing my shoulder,now its possible to interupt ex axe? guess i'll have to just finish blockstrings with 1221 now which leaves you back to square 1,great stuff. nw bottom 3?
 

Chongo

Dead Kings Rise
not sure...but I do know that if the first hit wiffs, the second hit can be interrupted. kenshi's shoulder as well as KL standing 2...etc
I meant if if I block the first hit of an EX Axe, would I be able to let go of block and interrupt it?
 

trustinme

xbl-OBS trustinme
I meant if if I block the first hit of an EX Axe, would I be able to let go of block and interrupt it?
its happened to me,whether it was a one off glitch or not im unsure atm. i mean if skarlet can standing 3 inbetween hits i imagine theres plenty of other normals that can aswell.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
So....why does NW have scorpion D3 syndrome? His D1 is -5/-7 on HIT? Wtf is that about? I never realized why i was getting blown up so hard on that until I came to check this. What a nightmare.
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
So....why does NW have scorpion D3 syndrome? His D1 is -5/-7 on HIT? Wtf is that about? I never realized why i was getting blown up so hard on that until I came to check this. What a nightmare.
+7 cancel advantage on crouch hit and +9 cancel advantage on stand hit. axe is 19 frames and with the right spacing, when you link d1 to axe, the axe comes out in 10-12 frames on a counter poke stuffing any attempt to jump, poke, or dash.

Its also +1 on block so spacing is key. Like d3 d3 d1 axe.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
Help me out here fly....im clearly not getting this. His D1 is -13 on block, and his D3 is -7. What are you telling me is +1 on block brutha? Im confused.
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
Help me out here fly....im clearly not getting this. His D1 is -13 on block, and his D3 is -7. What are you telling me is +1 on block brutha? Im confused.
Its the cancel advantage...cancel advantage is when you cancel it into a special attack. Go into practice and practice inputing d1f1 and d3f1...you will see what I mean. Then re read my post and it will make more sense.
 

GGA Saucy Jack

The artist formerly known as ImNewbieSauce
Fly - no i get cancel advantage....but +1 cancel on a D1 still means if your opponent is mashing a counter poke....you lose. So whats the point? If NWs opponent ever sees him D1....they just poke back for instant pressure. Hell, cant most characters start full block strings against that? Maybe im not clear on cancel advantage, but i dont see how that is safe at all?

Side note: thanks for taking the time to hash this out with me. You always post good stuff.

Edit: axe is 19 frames right? So +1 cancel advantage means it comes out in 18? Isnt that slow as all get out? Shouldnt that get blown up everytime?
 

AK L0rdoftheFLY

I hatelove this game
Premium Supporter
Fly - no i get cancel advantage....but +1 cancel on a D1 still means if your opponent is mashing a counter poke....you lose. So whats the point? If NWs opponent ever sees him D1....they just poke back for instant pressure. Hell, cant most characters start full block strings against that? Maybe im not clear on cancel advantage, but i dont see how that is safe at all?

Side note: thanks for taking the time to hash this out with me. You always post good stuff.

Edit: axe is 19 frames right? So +1 cancel advantage means it comes out in 18? Isnt that slow as all get out? Shouldnt that get blown up everytime?
Oh yea it's real slow. Like super slow. But the range is good so if you are at max range d1 and they counter poke, the axe will catch them. Their pokes often miss granting NW the whiff punish.

Thanks BTW. I'm glad to see some new interest.