Fly and I have played close to 1000 games offline, his NW vs my MILeena so yea I'm pretty sure he'll touch on that matchup lolAre you going to go into specific match ups? Because I find someone like Mileena really challenging.
Ahh so you two know eachother. I always thought of you two together for some reason. Lord of the fly. Pig of the hut.Fly and I have played close to 1000 games offline, his NW vs my MILeena so yea I'm pretty sure he'll touch on that matchup lol
Lol yea, he was a grooms mAn at my wedding and we live 3 miles apart lolAhh so you two know eachother. I always thought of you two together for some reason. Lord of the fly. Pig of the hut.
Lord of the fly+ pig. Like the book. Lord of the Flies and the character piggy. Such a good book.
I have seen the mid screen njp combo you speak of. I tried messing around with them a lot to see how and when they can be used. I have never been able to use them with any consistency. It almost seems random as to when they will connect...however, if on a wakeup they jump in at me and my wakeup axe hits, then a njp is EASY because of the Hight they go. The only problem is I think gravity scaling bumps up quick after a b2 hatchet making a 122 shoulder hrder or impossible to hit. I could be wrong but test it again for me.i got a 46% midscreen one bar. not practical because of the difficulty of the neutral punch, but if you play reptile then this should be easy for you.
JiP b22~hatchet NP b2~exhatchet dash 1 dash 122~shoulder
so basically, after a connected naked/combo'd hatchet Fly do you ever neutral punch them after into lets say a dash 1 combo string
and if not, why not. Thanks and btw your nightwolf is pretty solid man, pretty fun to watch. There was another nightwolf player on this site named daihuu or something but i never see him post nemore, wonder what happened to him.
also just for fun..
a 49% no meter corner combo is..
JiP b22~hatchet b2~hatchet 1 f312 122~shoulder
the neutral pucnh combo only works with the 1 meter combo, otherwise the 1 dash 122 shoulder wont connectI have seen the mid screen njp combo you speak of. I tried messing around with them a lot to see how and when they can be used. I have never been able to use them with any consistency. It almost seems random as to when they will connect...however, if on a wakeup they jump in at me and my wakeup axe hits, then a njp is EASY because of the Hight they go. The only problem is I think gravity scaling bumps up quick after a b2 hatchet making a 122 shoulder hrder or impossible to hit. I could be wrong but test it again for me.
The corner combo, I do except I don't jab before the f312. In game mode it usually doesny happen where I land a jip. It is usually a 122 axe or a f31 axe when in the corner. But I like it. If you can do the njp combo in matches I want to see it...and more power to you...cause I havnt mastered that yet.
Burzy
Thanks buddy. I have a lot of haters. Lol most on MKU.
Ok so nw vs mileena added. Keep checking back for more video footage.This second post will be saved for tourney vids. I will post mine and any other high level vids people post of nightwolf. Thanks in advance. Here is one of me at evo.
Nw vs ermac
Nw vs cyrax
Nw vs mileena
Hes reading your wake up pattern get up with nothing or if you know hes going to cross you up wait till hes over your head and do ex choke. Its a bit risky id just recommend doing nothing on wake up.How do you deal with crossover pressure on wakeup? Im getting really good with NW now but I was playing MagnetoHalfway and he was just molesting me, mostly with crossover wakeup pressure. Usually I just charge, but he was down +4 canceling into low hat on my wakeup charges, which sent me into a stagger state giving him more openers.
Hatchet seems to work only if they jump late, and Ive still not found a use for Ex choke. Anything Im missing?