With what? Because I've been trying every option to do that and it hasn't worked.I love his B2. If you have the meter to spare, you can hit confirm into a wall bounce, which is pretty useful.
but jumps dont work the same in this game, so does +28 still grant a safe jump like in mk?so is staff db2 MB really like +28 on block? If so canceling all your strings into this should give a safe jump also the normal one gives advantage on block too.
Staff
d1XX db3 meter burn to make it safe on standing block. Does mind boggling amounts of chip damage and builds crazy meter.
Yeah...but it functions better out of the mid range actually.But staff stance is based around spacing and footsies...
There's no footsies like the footsies where the opponent doesn't get to play.Yeah...but it functions better out of the mid range actually.
Indeed. We're a very...motivated group.There's no footsies like the footsies where the opponent doesn't get to play.
Hahahahahaha.Indeed. We're a very...motivated group.
Which characters are these?we need to stop talking about standing blocks and staffspin MB , there are only 4 characters out of the roster that can duck staff spin MB , they are the exception to the rule not the standard.
but yes people should remember that staffspin MB on block builds about half a bar of meter on block and leave them at huge frame disadvantage. IMO when in doubt d1 db3 MB lol
Solomon GrundyWhich characters are these?
Easy hitconfirm string, can use B112 on block for it to be +2. But you cannot do anything after that, opponent can easily backdash out of anything he follows it up with.So what is your opinion on back 11 in escrima, I thought it was good when I started out, but I haven't used it in a while and my go to pokes are back 2 and forward 213