You've play my harley , its not very great
My tips are:
Fuck aquaman
Zoning:
-Up gunshots are the best fake outs.
-Mb cupcake grants a free gunshot on block
-I only use pop pop to chip out someone
Getting in:
SS and air shots
-But characters with siesmos like aquaman and frost they can punish gun shots on whiff and sometimes on block
-But if they try to punish with a siesmo and you block you can reversal silly slide
Up close
-Most characters can duck 112 but if they do its +9 but people don't know that, so b2
-Now here's some tech that no ones uses but I use
If you familiar with skarlet she has her dash pressure if you don't know I made a thread about it. Harley can do the same with silly slide.
-Harleys grab range is terrible
- now more tech I found f13 is and overhead that's +20 on hit so you can keep looping f13 because of the threat of f1trantrum, its basiclly a 50/50
- I don't really play rushdown I'm more mix ups.
Footsies and mid Ranged.
- up shot is a really great mid ranged tool if hits it grants a combo.
But you need to make good reads.
- b2 b12 and d3 are her longest ranged normals
Other
- you posted in my trantrum cross up thread
- if you end a combo in 2u3 trantrum stance cancel into a neutral jump you will cross them up.
- d3 is her best anti jump in
- ONLINE you can backlash after a blocked cartwheel.
- THIS IS NEW TO ME. but b2 can make counter pokes whiff so if you d1 and they try to d1 you can do b2 most likely. win this is good against Frosts post slide mix up.
And
Fuck aquman