Falkun Kick
Necromancer
Hello, this is my first post but I haven't seen this on the forums anywhere. For all I know this could be common knowledge lol.
Anyway, I discovered that you can D4 into a mid ex rune (or regular rune for that matter) and the rune will always hit as long as the D4 hits, blocked or not. From there you can move into mixups or more rune traps. This is similar to Reptiles D4 into acid hand, except it's UNBLOCKABLE. Well I really hope nobody knows about this and I don't sound stupid!
This has many uses, use it after blocked 11 or blocked b3, 1+2 to continue pressure. After the D4 rune if you jip, the opponent cannot do anything, if they try to jump you will catch them in the air with your punch. I find this tech VERY useful for pressure. You can also use regular rune after D4 to just create some space between you and your opponent.
Anyway, I discovered that you can D4 into a mid ex rune (or regular rune for that matter) and the rune will always hit as long as the D4 hits, blocked or not. From there you can move into mixups or more rune traps. This is similar to Reptiles D4 into acid hand, except it's UNBLOCKABLE. Well I really hope nobody knows about this and I don't sound stupid!
This has many uses, use it after blocked 11 or blocked b3, 1+2 to continue pressure. After the D4 rune if you jip, the opponent cannot do anything, if they try to jump you will catch them in the air with your punch. I find this tech VERY useful for pressure. You can also use regular rune after D4 to just create some space between you and your opponent.