Sugarwatermixlegit
Bruce Campbell 4 MK!!!
Jason:
He's good now.
He's good now.
I would add a massive increase of cool down after every shot. In the movie Predator couldn't spam so much on Arnold Schwarzenegger and it was fair. Cool down should be exactly like in the movie.Predator
Hish-Qu-Ten
- 2% overall damage reduction on all and every single plasma laser attack.
I like how you added a "Luxury" section as if the other buffs weren't insane.These are suggestions, order of importance top to bottom.
Tanya:
MustFix:
The gap between b3 and 1 in B31 to be removed. There is still a gap between 1 and 2 in B312.
Pyromancer Fixes:
Pyromancer's Shroud and Meter Burn Shroud to restand if hit mid-air like Trance, Nut Punch etc.
Pyromancer's Meter Burn Shroud to be +14 on block.
Pyromancer to have less recovery on Air Fireball.
Pyromancer to gain Kobu Jutsu's B1 where she hits mid+overhead, but no Tonfa thus no armour break property to it.
Pyromancer to gain B1 followup D2 - a low hit with fire and hard knockdown. -11 on block.
Pyromancer to gain B1 followup 2+4 - a mid hit with fire. +2 on block.
Pyromancer to gain B1 followup 4 - an overhead kick with hard knockdown. -11 on block.
Luxury:
Pyromancer's all fireballs to gain a formidable blockstun effect.
Pyromancer's High Fireball an overhead after the down arc.
Pyromancer's Air Fireball an overhead.
Pyromancer's Shroud and Meter Burn Shroud to be Meter Burnable at all frames not just immediately.
Meter Burn Air Drill recovers faster and gains + frames on block the closer to the ground it hits the target.
Meter Burn Air Drop recovers faster and launches on hit. Severely negative on block.
Air Drill restands, recovers safely on a whiff but is severely negative on block.
Air Drop launches, severely negative on block and whiff.
Drill is invincible to projectiles, remains severely negative on block.
Axe Kick reach reduced to 50% but safe on whiff and starts up faster.
I thought this was just a "gimmick" though?Fuck you.
Except all that is restricted by massive meter dependancy and she now goes from some of the best meter building to the worst. This is not the way to rebalance her, it's way too muchI think Tanya would still be really good. She would still have access to one of the best normal and strings in the game with B+1, one of the best armor attacks with EX rekkas, one of the better grounded projectiles, some of the best pressure in the game, insanely easy hit confirms for good damage, and some of the best chip in the game.
I am of course biased with regards to this, but is the invisibility parry really a strong enough tool to warrant it being removed?Deceptive
- EX D,D+3+BLK no longer has a hit of armor but now has projectile immunity in place for the frames where it did have armor.
Dont downplay it. She'd be Ermac except with better meter building, way better pressure, higher damaging combos, the best advancing mid in the game & iAG compared to a character who lacks in space control, multiple plus strings, only unsafe on 1 option of the 50/50 which could still be made safe, and still much faster and harder to punish Armor than Ermac. She'd still be a top 5 character.yeah and removing cassies safe backflip would basically mean turning her into rush down ermac. nthx, she should at least have the one safe option, and honestly the result isnt that great for her on block anyways, sinceit puts her a good distance away and she already lost any advantage she had.
This +I think @Pig Of The Hut and I know what we want.
But to be clear, I want some serious Kenjutsu changes.
-Kenshi (Kenjutsu)
EX df1 should relaunch airborne opponents.
db1 should have way less recovery on hit to make combing off it easier.
Armor back for Tele-toss
Less damage scaling on EX db1
Increased hitbox on b32
Faster startup on reflect and the ability to hold reflect.
B1 reduced to 10 frames and both hits are special cancelable.
+Kenshi
Balanced
- All versions of Telekinetic Strike (D,B+4) are now -3 on block.
- All versions of Telekinetic Strike are now +10 on hit.
- All versions of EX D,B+4+BLK now have one hit of armor.
- EX Spirit Charge is now +7 on block.
- EX Tele Flurry is now -6 on block and has it's whiff recovery cut in half