I write too much.
Honestly it depends on where trait is activated. I only feel like it becomes a problem when activated after 21 or at the end of a combo. Other than that gunshot blows up backdash cancels, trait activations, approaches, etc. from half screen or more. It makes it really hard for him to set up anything.I would definitely say the Joker MU is even. The only thing that would best Joker in this MU is trait. Outside of parrying, Joker can't do shit about his trait. But if lex has meter to blow on health advantage the zone game can definitely be real on either side as well as the offense. Definitely a momentum based fight. 5-5. @Fromundaman @oNe87_Kentucky @EMP Dark
That said once trait is up we do have to be a lot more careful. I just try to stay near teeth or careful use of 21, D2>flower or B1>flower to blow up trait and still get the hits (I say careful because in the case of flower enders, they can block the 1st hit then armor through the flower).
I don't really fear Lex's zoning much as Joker. The only option he has to potentially slow gunshot trades is MB Missiles, and those can be forward jumped assuming you didn't pull out gun, you can trade it and if you did pull gun, forward dash canceling makes you take very little damage from it, though it does give him a chance to set something up.
Basically yes, Lex can set one thing up (Has to choose between armor or probe) after a MB missile on hit, but it cost him a bar, and we can keep trading at that range with gunshot until we inevitably get the advantage back while also building bar instead of losing it.
I can agree with even. I personally think there is a *slight* advantage for Joker here, if only because Lex has more trouble approaching Joker than the other way around, but like you guys said, it is so momentum based that I could see it being even.