DreadKnight1
Beaten, by this mere man
This is based off my experience but obviously every lex is different.
Flassh: 3-7 or a little worse. I just think flash shits on lex in almost every way...he has very quick multi hitting normals that have good range and advance him, Lex's 112 is suicide because flash low profiles and kills you with d1d2 even if you have armour. Also his bf2 goes over mines and lex's zoning is too small. Also if he blocks a vacuum he gets a b3 punish with his 2 hitting b3.
Nightwing:5-5. I previously believed nightwing wins 6-4 but I've grown to be patient in this mu and go even with great nightwing players most of the time.
Batman:5-5 or slight advantage to batman. If he reads an overhead he can parry and break armour but his wakeups are terrible so it averages out.
Lobo:6-4. Hook charge will only get you so far.
Joker:5-5 or slight advantage lex. Whoever develops momentum first will do great in that particular match. If lex doesn't get momentum first then jokers gun out zone lex.
Harley:4-6. She outzones lex and lex has a hard time getting in on her on point zoning.
Grundy:7-3 or 8-2. Lex eats zombies for breakfast...
Cyborg:6-4 I honestly have not struggled with this mu much. If lex is patient and takes his time getting in, once he's in and has momentum cyborg's in trouble.
Arrow:6-4. Arrow doesn't hurt lex enough with his zoning so lex doesn't struggle coming in much, also bow spin won't help much
Superman:4-6 or slightly worse. Lex can give superman some trouble once he gets in but lex has to manage his trait and take superman's into account for it to be 4-6 and not worse. Supermans zoning is quite effective against lex.
Mmh:5-5 or slight advantage lex. Lex can go lex in this mu but has to be wary of mms MBb3. Mmh has to be careful of his teleports.
Zod:4-6 or slightly worse. Zod gives lex a lot of trouble getting in and can counter rush down however if lex is traited to level 3 the overhead grab is more or less useless and zod can't chip him out. Be vary of mb lasers and pistols in this mu and you'll be ok but still find it difficult. If the instant zod balls is on point it's 3-7.
Cw:6-4 or 7-3.a patient cw can give lex trouble and if she times her mb dash well she can be a decent threat but besides that she gets bodied.
Deathstroke:3-7 trait is basically useless in this. Make your way in very patiently and punish whatever you can.
Raven:5-5 or slight advantage raven. Lex with momentum and shield hurts her but she outzones him and her walk back makes pressuring difficult.
Aquaman:4-6 he out footsies and out zones lex but isn't hard to get in on and also trait helps when they're trident rush happy, you can punish his scoop and FTD up close with f2 into whatever if he has trait otherwise into whatever. Also you can still get stuff on him while he's traited with the 22d1/22b3 50/50 and throws.
Ww:6-4 ww has difficulty dealing with lex's jump 3,probes, and shield but she does have decent answers to them so keep away from her.
Zatanna:4-6. her mobility is a problem.
Scorpion:6-4.not much experience here but my guess is slight advantage because
scorpions only real answer to shield is MB teleport.
Ares:5-5 good mobility and keep away ability. Both characters can give each other trouble.
Frost: 4-6. She has good tools to deal with lex. I've had experience with incredible frost players so maybe lex does a little better than this.
DD: 5-5 or slight advantage DD. dd has ways around lex and.An catch you traiting up with shoulder.
HG:6-4. Sorry, lex is a no fly zone
Shazam:6-4. Lex can punish shazam quite easily.
GL:4-6. GL gives lex trouble getting in.
BG:4-6 or slightly worse. Fuck BG
Sinestro:2-8. -_________________-
BA:5-5. Difficult for both
Bane:6-4. lex wins cause he has an answer for everything bane has except knockdown, whoever gets momentum first could even take the whole round.
Summary:
Winning:10
Even:8
Losing:11
@Name v.5.0
@rev0lver
@any other lex
This outdated and a new chart has been made
Flassh: 3-7 or a little worse. I just think flash shits on lex in almost every way...he has very quick multi hitting normals that have good range and advance him, Lex's 112 is suicide because flash low profiles and kills you with d1d2 even if you have armour. Also his bf2 goes over mines and lex's zoning is too small. Also if he blocks a vacuum he gets a b3 punish with his 2 hitting b3.
Nightwing:5-5. I previously believed nightwing wins 6-4 but I've grown to be patient in this mu and go even with great nightwing players most of the time.
Batman:5-5 or slight advantage to batman. If he reads an overhead he can parry and break armour but his wakeups are terrible so it averages out.
Lobo:6-4. Hook charge will only get you so far.
Joker:5-5 or slight advantage lex. Whoever develops momentum first will do great in that particular match. If lex doesn't get momentum first then jokers gun out zone lex.
Harley:4-6. She outzones lex and lex has a hard time getting in on her on point zoning.
Grundy:7-3 or 8-2. Lex eats zombies for breakfast...
Cyborg:6-4 I honestly have not struggled with this mu much. If lex is patient and takes his time getting in, once he's in and has momentum cyborg's in trouble.
Arrow:6-4. Arrow doesn't hurt lex enough with his zoning so lex doesn't struggle coming in much, also bow spin won't help much
Superman:4-6 or slightly worse. Lex can give superman some trouble once he gets in but lex has to manage his trait and take superman's into account for it to be 4-6 and not worse. Supermans zoning is quite effective against lex.
Mmh:5-5 or slight advantage lex. Lex can go lex in this mu but has to be wary of mms MBb3. Mmh has to be careful of his teleports.
Zod:4-6 or slightly worse. Zod gives lex a lot of trouble getting in and can counter rush down however if lex is traited to level 3 the overhead grab is more or less useless and zod can't chip him out. Be vary of mb lasers and pistols in this mu and you'll be ok but still find it difficult. If the instant zod balls is on point it's 3-7.
Cw:6-4 or 7-3.a patient cw can give lex trouble and if she times her mb dash well she can be a decent threat but besides that she gets bodied.
Deathstroke:3-7 trait is basically useless in this. Make your way in very patiently and punish whatever you can.
Raven:5-5 or slight advantage raven. Lex with momentum and shield hurts her but she outzones him and her walk back makes pressuring difficult.
Aquaman:4-6 he out footsies and out zones lex but isn't hard to get in on and also trait helps when they're trident rush happy, you can punish his scoop and FTD up close with f2 into whatever if he has trait otherwise into whatever. Also you can still get stuff on him while he's traited with the 22d1/22b3 50/50 and throws.
Ww:6-4 ww has difficulty dealing with lex's jump 3,probes, and shield but she does have decent answers to them so keep away from her.
Zatanna:4-6. her mobility is a problem.
Scorpion:6-4.not much experience here but my guess is slight advantage because
scorpions only real answer to shield is MB teleport.
Ares:5-5 good mobility and keep away ability. Both characters can give each other trouble.
Frost: 4-6. She has good tools to deal with lex. I've had experience with incredible frost players so maybe lex does a little better than this.
DD: 5-5 or slight advantage DD. dd has ways around lex and.An catch you traiting up with shoulder.
HG:6-4. Sorry, lex is a no fly zone
Shazam:6-4. Lex can punish shazam quite easily.
GL:4-6. GL gives lex trouble getting in.
BG:4-6 or slightly worse. Fuck BG
Sinestro:2-8. -_________________-
BA:5-5. Difficult for both
Bane:6-4. lex wins cause he has an answer for everything bane has except knockdown, whoever gets momentum first could even take the whole round.
Summary:
Winning:10
Even:8
Losing:11
@Name v.5.0
@rev0lver
@any other lex
This outdated and a new chart has been made
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