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My Experience with MKX

CrimsonShadow

Administrator and Community Engineer
Administrator
Oh wow a whole entire frame. Online will be a blast lol.
No meaning, an entire section of the animation where after a certain frame, the rest of it plays out uninterrupted.

Just like there are certain frames in normals after which you can no longer cancel them into specials. The rest of the full animation plays out and then you go into your next move.
 
he was the first i played i am most interested in him at this point. I had a bad go with him he was like the only one i lost with (lol maybe im salty) - but i didnt like him. every normal i used seemed sooo slow. and i chose the big sword variation and you can throw it for like 50 frames start up. he felt horrible to me but again take it with a grain of salt he was my 1st. cool as hell though
This is what they said about Bane. He was easily the worst character in the game :O
 

WakeUp DP

GT MK OshTekk.
They should let everyone combo off uppercuts like in Inj but make them super punishable on block to discourage uppercut mashers.

Make uppercuts really fast too.
 

IrishMantis

Most humble shit talker ever!!!
Whats with the hate for no Dash canceling it was great in MK9, but this is not MK9

We dont know how Run works, it could do everything a Dash cancel does but just limited

in anyway, if the dashes and walkspeeds are faster which they look they are, im happy
Plus SF does not have dash canceling along with many other games so does not mean, depth is all out the window
 

Juggs

Lose without excuses
Lead Moderator
With everything I'm hearing and reading about dashing and running, it's honestly making me nervous. I don't think incorporating "block" into a requirement for running is the best way to do it. It limits you and creates a ton of situations where you will accidentally start running. I think it would have been best to have a completely separate run button, like block is it's own button (ex: UMK3/MKT). If I want to dash and then immediately block, will I start running? What if I try to block on reaction during a dash (even though there's no dash block canceling, you will inevitably attempt to block reactively if your dashing) then start running on accident? I'm not complaining about having to get used to it or that it should be like MK9, not at all. I just think the way it is now is counter intuitive, and really hope you can map run to a separate button.

Also, if you're running, you have to hold down block the entire time right? Or do you tap block while dashing and then you start running? If you have to only tap block, it might be alright, if you have to hold down block, can you let go then start blocking again instantly, or are there recovery frames?

@colt @hecterrific (Kappa) @tylerlansdown
 

Vulcan Hades

Champion
Lol people played with Kotal Khan for hours and still can't figure the totems out. Sounds like it might be a deep and complex mechanic.

I don't know how to feel about normals feeling very slow. At least it's good to know that most of the great ones are punishable on block.

Can anyone confirm that d3 and d4 can combo into specials like previously claimed? This might explain why they slowed them down to encourage whiff punishing. Otherwise OS buffering would be too good at mid-range.
 
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Vulcan Hades

Champion
I'm terrified that you not only have to commit to a dash but now also have to fear going into a full-blown spring towards your enemy's fist if you try to block coming off that dash. Wtf.
MK players will definitely have to adapt. :p

I for one welcome this change because I always like the idea of having to commit to unsafe reads. Plus there will also be the stamina to manage so you'll have to think a lot more about your mobility options.

Being able to cancel dashes is an anomaly in fighting games. Play SF for a bit you'll get used to it. It's not a big deal. It's just going to be funny to see MK9 players running head first into random X-rays LOL.
 

Vulcan Hades

Champion
Everyone will have to adapt... lol. This isn't something that's in any other fighting game, at least that I know of.
You know what, you're right. I didn't realize how weird it must feel to dash and not instinctively try to block.

In SF you can't cancel dashes and often dash in and out for pressure and baiting. BUT you still hold d/b hoping that your dash recovered in time and hoping you'll block the attack they threw at you. So if SFV had this MKX run mechanic it would mean SF players would need to get used to not pressing/holding back or down/back during their forward dashes which is pretty weird especially for players used to charge characters.
 
Why doesn't NRS just make it like every other normal fighter and make it Forward Forward to dash and Forward Forward Hold to run, I swear they be on some derpy shit and create their own problems.

Invisible Walls NRS exclusive
MKX HUD won't fit modern stream templates NRS exclusive
Awkward inputs and run input NRS exclusive
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Why doesn't NRS just make it like every other normal fighter and make it Forward Forward to dash and Forward Forward Hold to run, I swear they be on some derpy shit and create their own problems.

Invisible Walls NRS exclusive
MKX HUD won't fit modern stream templates NRS exclusive
Awkward inputs and run input NRS exclusive
A vast majority of MK is NRS exclusive as it is lol.
 

Circus

Part-Time Kano Hostage
With everything I'm hearing and reading about dashing and running, it's honestly making me nervous. I don't think incorporating "block" into a requirement for running is the best way to do it. It limits you and creates a ton of situations where you will accidentally start running. I think it would have been best to have a completely separate run button, like block is it's own button (ex: UMK3/MKT). If I want to dash and then immediately block, will I start running? What if I try to block on reaction during a dash (even though there's no dash block canceling, you will inevitably attempt to block reactively if your dashing) then start running on accident? I'm not complaining about having to get used to it or that it should be like MK9, not at all. I just think the way it is now is counter intuitive, and really hope you can map run to a separate button.

Also, if you're running, you have to hold down block the entire time right? Or do you tap block while dashing and then you start running? If you have to only tap block, it might be alright, if you have to hold down block, can you let go then start blocking again instantly, or are there recovery frames?

@colt @hecterrific (Kappa) @tylerlansdown
I wouldn't worry about it.

Think of it as the command for running is ForwardForward(block). Its almost like a special move. If a special move was ff(attack) or backback(attack) its not as if its a huge issue that youll come out with that certain special if you want to normal dash into someone's face and press that (attack) button.

It's not Mk9 style but in the end this game will have more mobility. I think everyone will love out once were accustomed.
 

xWildx

What a day. What a lovely day.
**reads The Kombat Tether and sees that specials are actually punishable**

Yes... yes, very good.