Johnny Based Cage
The Shangest of Tsungs
Oh wow a whole entire frame. Online will be a blast lol.There's probably a frame in the dash after which you can no longer run and just go into the block animation.
At least, that's what I'd guess.
Oh wow a whole entire frame. Online will be a blast lol.There's probably a frame in the dash after which you can no longer run and just go into the block animation.
At least, that's what I'd guess.
No meaning, an entire section of the animation where after a certain frame, the rest of it plays out uninterrupted.Oh wow a whole entire frame. Online will be a blast lol.
This is what they said about Bane. He was easily the worst character in the game :Ohe was the first i played i am most interested in him at this point. I had a bad go with him he was like the only one i lost with (lol maybe im salty) - but i didnt like him. every normal i used seemed sooo slow. and i chose the big sword variation and you can throw it for like 50 frames start up. he felt horrible to me but again take it with a grain of salt he was my 1st. cool as hell though
There has never been a Mortal Kombat without it... do you think it's going to change now?Can you tell us about the chip damage?
MK players will definitely have to adapt.I'm terrified that you not only have to commit to a dash but now also have to fear going into a full-blown spring towards your enemy's fist if you try to block coming off that dash. Wtf.
Everyone will have to adapt... lol. This isn't something that's in any other fighting game, at least that I know of.MK players will definitely have to adapt. .
You know what, you're right. I didn't realize how weird it must feel to dash and not instinctively try to block.Everyone will have to adapt... lol. This isn't something that's in any other fighting game, at least that I know of.
This is what i want more than anything. Wakeups like mk9Do backdashes take meter and are they invincible? Are wakeups like MK9 or Injustice? Can you use interactables with no stamina meter? @Macdaddy
A vast majority of MK is NRS exclusive as it is lol.Why doesn't NRS just make it like every other normal fighter and make it Forward Forward to dash and Forward Forward Hold to run, I swear they be on some derpy shit and create their own problems.
Invisible Walls NRS exclusive
MKX HUD won't fit modern stream templates NRS exclusive
Awkward inputs and run input NRS exclusive
I wouldn't worry about it.With everything I'm hearing and reading about dashing and running, it's honestly making me nervous. I don't think incorporating "block" into a requirement for running is the best way to do it. It limits you and creates a ton of situations where you will accidentally start running. I think it would have been best to have a completely separate run button, like block is it's own button (ex: UMK3/MKT). If I want to dash and then immediately block, will I start running? What if I try to block on reaction during a dash (even though there's no dash block canceling, you will inevitably attempt to block reactively if your dashing) then start running on accident? I'm not complaining about having to get used to it or that it should be like MK9, not at all. I just think the way it is now is counter intuitive, and really hope you can map run to a separate button.
Also, if you're running, you have to hold down block the entire time right? Or do you tap block while dashing and then you start running? If you have to only tap block, it might be alright, if you have to hold down block, can you let go then start blocking again instantly, or are there recovery frames?
@colt @hecterrific (Kappa) @tylerlansdown
didnt see any inputs like that....not sure thoughHey Mac, what were the inputs for any command grabs you can recall? Are they using that dbf garbage still?