Pan1cMode
AUS FGC represent!
This post will remain updated.
Currently a work in progress.
Kenjutsu combos ripped directly from the thread by @DarksydeDash, I take no credit whatsoever, I'm just curating them all in one place. I don't use possessed nor Kenjutsu so will need some help on that.
01/23rd/2016 Edit:
The list and its notation have been polished up. The midscreen/corner combos of Kenjutsu and Balanced, and the midscreen combos of Possessed, have been updated.
06/17th/2016 Edit:
We now have midscreen 2,2 MB combos for Balanced, and Street Fighter-style JI4 combos (timed so that Kenshi doesn't switch directions during the crossup) have been added to the midscreen meterless and metered sections for every variation. A few special move input typos in Kenjutsu's metered combos (BF1 instead of DF1) have been corrected.
07/30th/2016 Edit:
Midscreen X-Ray combos for Balanced have been added.
09/21st/2016 Edit:
Possessed combos added: midscreen metered unbreakable, corner meterless and metered.
11/5th/2016 Edit:
Possessed and Balanced combos updated for Paulo's Vision 2.0: Armorless EX Rising Karma. Midscreen and corner combos, meterless and metered updated.
Notation
ATTACKS
1 – Front Punch (FP), Square on PS4, X on Xbone.
2 – Back Punch (BP), Triangle on PS4, Y on Xbone.
3 – Front Kick (FK), Cross or X on PS4, A on Xbone.
4 – Back Kick (BK), Circle on PS4, B on Xbone.
DIRECTIONS
U – UP
D – DOWN
B – BACK (away from opponent.)
F – FORWARD (towards opponent.)
JUMPS
JI – Jump In (jump towards opponent.)
NJ - Neutral Jump (jump directly up.)
NJP – Neutral Jump Punch (NJ into 1 or 2.)
OTHERS
, – Precedes the next step in a string. (Example: 1,1,4.)
+ – The button before and after it are pressed at same time. (2,1,1,2+4.)
~ – The next step in a combo, but not part of a string. (DB1~1~F3,2.)
xx – Canceled into a special. (B3,2xxBF3.)
EX – Indicates the enhanced version of a special. (EX BF3.)
MB – Indicates a Meter Burned version of a special/move. (Performed after the move animation has already begun.)
Run – (F,F+Block.) Once started, there is no delay before you can cancel it into a string. Because of this, run cancels are listed as such: 1,1,4~Run, 4,3.
Throw – Throw. (L1 on PS4, Left Bumper on Xbone.)
Sorting:
>>>MIDSCREEN / CORNER
>>Variation
>Meterless combos
>Meter combos
Color Key:
Light Grayish Azure = Kenjutsu
Red = Possessed
Blue = Balanced
---- MIDSCREEN ----
KENJUTSU
METERLESS
(9-frame startup)
[Easy] 1,1,1xxDB1~D1~B1xxDB4/BF3 | 29%
[Easy/Medium] 1,1,4~Run, B1xxDB4/BF3 | 24%/25%
[Medium] 1,1,4~Run, 4,3xxDB4/BF3 | 27 / 28%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxDB4/BF3 | 29%
(11-frame startup)
[Easy] 4,4~4,3xxDB4/BF3 | 28%
[Easy] 4,2,1xxDB1~D1~B1xxDB4/BF3 | 31%
[Jedi Master] 4,2,1xxDB1~1~B3,2xxDB4/BF3 | 31 / 32%
[Jedi Master] 3,1xxDB1~1~B3,2xxDB4/BF3 | 27%/28%
(12-frame low starter)
[Easy] B3,2xxBF3 | 21%
[Easy] B3xxDB1~D1~B1xxDB4/BF3 | 26 / 27%
[Jedi Master] B3xxDB1~1~B3,2xxDB4/BF3 | 27%
(15-frame advancing mid)
[Easy] F3,2xxBF3 | 23%
[Easy] F3xxDB1~D1~B1xxDB4/BF3 | 28 / 29%
[Jedi Master] F3xxDB1~1~B3,2xxDB4/BF3 | 29%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB4/BF3 | 20 / 21%
[Easy] B1xxDB1~D1~B1xxDB4/BF3 | 30 / 31%
[Jedi Master] B1xxDB1~1~B3,2xxDB4/BF3 | 30 / 31%
(18-frame overhead)
[Easy] F2xxDB1~D1~B1xxDB4/BF3 | 28 / 29%
[Jedi Master] F2xxDB1~1~B3,2xxDB4/BF3 | 29%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxDB4/BF3 | 30 / 31%
METER
(9-frame startup)
[Easy] 1,1,1xxEX DF1~B1xxDB4/BF3 | 34 / 35%
[Easy] 1,1,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 45%, two bars.
[Medium] 1,1,4~Run, B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 35 / 36%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 37 / 38%
(11-frame startup)
[Easy] 4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 37 / 38%
[Easy/Medium] 3,1xxEX DF1~B1xxDB4/BF3 | 33%/34%
[Easy/Medium] 3,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 44 / 45%
[Easy/Medium] 4,2,1xxEX DF1~B1xxDB4/BF3 | 36 / 37%
[Easy/Medium] 4,2,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 47%
[Jedi Master] 3,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36 / 37%
[Jedi Master] 3,1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 39%
[Jedi Master] 4,2,1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 42%
(12-frame low starter)
[Easy] B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36%
[Easy/Medium] B3xxEX DF1~B1xxDB4/BF3 | 33%
[Easy/Medium] B3xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 44 / 45%
[Medium/Hard] B3xxDB1~D1~EX DB4~JI2, 4,3xxDB4/BF3 | 32%
[Jedi Master] B3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36%
[Jedi Master] B3xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 39%
(15-frame advancing mid)
[Easy] F3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
[Jedi Master] F3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
(13-frame double-hitting advancing mid)
[Easy/Medium] B1xxEX DF1~B1xxDB4/BF3 | 36%
[Easy/Medium] B1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 47%
[Easy/Medium] B1xxEX DF1~Run, 2,2 MB~2,1,1,2+4~Run, 4,3xxBF3/DB4 | 48%
[Easy/Medium] B1xxEX DB4~JI2, 4,2,1xxDB1~D1~4,3xxDB4/BF3 | 42 / 43%
[Jedi Master] B1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 39%
[Jedi Master] B1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 42%
(18-frame overhead)
[Easy] F2xxEX DB4~JI2, 4,3xxDB4/BF3 | 35%
[Easy/Medium] F2xxEX DF1~B1xxDB4/BF3 | 35%
[Easy/Medium] F2xxEX DF1~Run, D1xxEX DB4~JI2, 4,3xxDB4/BF3 | 41 / 42%
[Easy/Medium] F2xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 46 / 47%
[Medium/Hard] F2xxEX DB1~D1xxEX DB4~JI2, 4,3xxDB4/BF3 | 35%
[Jedi Master] F2xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
[Jedi Master] F2xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 41%
(SF-style crossup JI4)
[Easy] JI4~D1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 39 / 40%
[Medium] JI4~2,2 MB~2,1,1,2+4~Run, 4,3xxDB4/BF3 | 40 / 41%
POSSESSED
METERLESS
(9-frame starter)
1,1,1xxBF3 | 15%
1,1,4~Run, 4,3xxBF3 | 26%
(11-frame starter)
4,2,1xxBF3 | 20%
4,4~4,3xxBF3 | 26%
(12-frame low starter)
B3,2xxBF3 | 18%
(15-frame advancing mid)
F3,2xxBF3 | 20%
(13-frame double-hitting advancing mid)
B1xxBF3 | 18%
(Neutral Jump Punch - can be done from teleport)
NJP~JI2~Run, 4,3xxBF3 | 26%
NJP~Run, 1~1~4,3xxBF3 | 27%
NJP~Run under, 4~D1~4,3xxBF3 | 31%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxBF3 | 29%
METER
(9-frame starter) (Note: 1,1,1xxDB4 no longer combos.)
[Easy] 1,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 33%
[Easy] 2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%
[Easy] 1,1xxEX DB4,B~NJP, JI2, Run, F3,2~EX DB4~Run, 2,2 | 33%, restand.
[Easy] 1,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 41%
[Easy] 2,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
[Easy/Medium] 1,1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 42%, restand.
[Easy] 1,1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 44%
(11-frame starter)
[Easy] 3,2,2xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 35% (Doesn't connect on Goro.)
[Easy] 4,2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 38%
[Easy] 4,2,1xxEX DB4,B~NJP~JI2~Run, F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] 3,2,2xxEX DB4,B~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
[Easy] 4,2,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] 4,2,1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 46%, restand.
[Easy] 4,2,1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(12-frame low starter)
[Easy] B3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 38%
[Easy] B3,2xxEX DB4~walk forward, NJP~F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] B3,2xxEX DB4~walk forward, F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] B3,2xxEX DB4,B~F3,2xxEX DB4~F3xxEX DB4~2,2 | 45%, restand.
[Easy] B3,2xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(15-frame advancing mid)
[Easy] F3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 40%
[Easy] F3,2xxEX DB4~walk forward, NJP~F3,2xxEX DB4~Run, 2,2 | 40%, restand.
[Easy] F3,2xxEX DB4~F3,2xxEX DB4~Run, 4,3xxBF3 | 48%
[Easy/Medium] F3,2xxEX DB4,B~F3,2xxEX DB4~F3xxEX DB4~2,2 | 47%, restand.
[Easy] F3,2xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 51%
(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%
[Easy] F2,1xxEX DB4,B~Walk forward, 1~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4,B~NJP~walk forward, 1~4,3xxBF3 | 38%
[Easy] B1xxEX DB4,B~NJP~walk forward, F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] B1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] B1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 47%, restand.
[Easy] B1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(Teleport into Neutral Jump Punch)
[Easy] DB2~NJP~walk forward, F3,2xxEX DB4~walk forward, 4,3xxBF3 | 37%
[Easy] DB2~NJP~walk forward, F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 41%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3(two hits)xxEX DB4~4,3xxBF3 | 39%
(Unbreakable combo )
4xxEX DB4B~EX DB4B~EX DB1~BF3 | 36%
BALANCED
Note: For more consistency, remove the standing 1 that comes before 4,3xxBF3. This usually results in a loss of 1%.
METERLESS
(9-frame punish)
[Easy] 1,1xxDB1~Run, 1~4,3xxBF3 | 27% (1,1,1 starter = same damage.)
[Easy] 2,1,1,2+4~Run, 2,2xxDB1~Run, 4,3xxBF3 | 33%
(11-frame punish)
[Easy] 3,2,2xxDB1~Run, 1~4,3xxBF3 | 30%
[Easy] 4,2,1xxDB1~Run, 1~4,3xxBF3 | 33%
(12-frame low starter)
[Easy] B3,2xxDB1~Run, 1~4,3xxBF3 | 32%
(15-frame advancing mid)
[Easy] F3,2xxDB1~Run, 1~4,3xxBF3 | 34%
(16-frame advancing mid)
[Easy] F2,1xxDB1~Run, 1~4,3xxBF3 | 28% (F2,1,1 starter = same damage.)
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, 1~4,3xxBF3 | 32%
(Neutral Jump Punch)
[Easy] NJP~F3xxDB1~Run, 4,3xxBF3 | 32%
(SF-style crossup JI4)
[Easy] JI4~D1~2,2xxDB1~B1xxBF3 | 31%
[Medium] JI4~2,2xxDB1~Run, 4,3xxBF3 | 34%
METER
(Armored Launcher)
[R.I.P. In Peaches] EX DB1~Run, 1~4,3xxBF3 | 31%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, B1xxEX DB1~BF3 | 35%
(2,2 MB extender)
[Easy] 1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 36%
[Easy] F2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 37%
[Easy] 2,1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%
[Easy] 4,2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 41%
[Easy] B1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%
(SF-style crossup JI4)
[Easy] JI4~D1~2,2 MB~B1xxDB1~B1xxBF3 | 39%
(X-Ray)
[Easy] 1,1xxDB1~Run, F3,2xX-Ray | 46%
[Easy] 2,1,1xxDB1~Run, F3,2xX-Ray | 49%
[Easy] 4,2,1xxDB1~Run, F3,2xX-Ray | 51%
[Easy] B3,2xxDB1~Run, F3,2xX-Ray | 51%
[Easy] F3,2xxDB1~Run, F3,2xX-Ray | 53%
[Easy] F2,1xxDB1~Run, F3,2xX-Ray | 47%
[Easy] B1xxDB1~Run, F3,2 xX-Ray | 51%
[Easy] NJP~F3xxDB1~F3,2xX-Ray | 47%
[Easy] SF-style crossup JI4~D1~F3,2xX-Ray | 49%
---- CORNER ----
KENJUTSU
METERLESS
(9-frame startup)
[Easy] 1,1,4~D1(x5)~4,3xxDB4/BF3 | 30%
[Medium] 2,1,1,2+4~D1(x5)~4,3~DB4/BF3 | 33%
[Hard] 1,1,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
(11-frame startup)
[Easy] 4,4~D1(x5)~4,3xxDB4/BF3 | 30 / 31%
[Hard] 4,2,1xxDB1~D1(x5)~4,3~DB4/BF3 | 35%
[Hard] 3,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 31 / 32%
(12-frame low starter)
[Hard] B3xxDB1~D1(x5)~4,3xxDB4/BF3 | 31%
(15-frame advancing mid)
[Hard] F3xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
(13-frame double-hitting advancing mid)
[Hard] B1xxDB1~D1(x5)~4,3xxDB4/BF3 | 34 / 35%
(18-frame overhead)
[Hard] F2xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
METER
Note: Versus females, if the corner combo has an EX DB4, end the combo with BF2 to keep your opponent in the corner. Normal DB4 does not connect as an ender.
(9-frame startup)
[Easy] 1,1,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 40%
[Easy] 1,1,1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 46%
[Medium/Hard] 1,1,1xxEX DF1~1~NJP~D2~4,3xxDB4/BF3 | 42%
(11-frame startup)
[Easy] 4,2,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 42%
[Easy] 4,2,1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48 / 49%
(12-frame low starter)
[Easy] B3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 39%
[Easy] B3xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 46%
[Medium] B3xxEX DF1~Standing 1~NJP~D2~4,3xxDB4/BF3 | 41%
(15-frame advancing mid)
[Easy] F3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F3~EX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3~DB4/BF3 | 48%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41 / 42%
[Easy] B1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48 / 49%
(18-frame overhead)
[Easy] F2xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F2xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48%
[Medium/Hard] F2xxEX DB4~JI2~B1xxEX DF1~1~NJP~D2~4,3xxDB4/BF3 | 50%
POSSESSED
METERLESS
[Easy] 1,1,4~4~D1(x4)~4,3xxBF3 | 32%
METER
(9-frame startup)
[Easy] 1,1,4~4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 42%
[Easy] 1,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 36%
[Easy] 2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%
(11-frame startup)
[Easy] 3,2,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%
[Easy] 4,2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%
[Hard] 4,2,1xxEX DB4,B~slight step back, D2~4~D1~D1~4,3xxBF3 | 44%
[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 51%
[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~F3,2xxEX DB1~4,3xxBF2 | 56%
(Credit to Kamasi for these two combos.)
(12-frame low starter)
[Easy] B3,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4~slight step back, D2~D1~D1~4,3xxBF3 | 41%
(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~slight walk back, D2~D1~D1~4,3xxBF3 | 37%
BALANCED
METERLESS
(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4,3xxBF3 | 33%
[Easy] 1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 36%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%
(11-frame punish)
[Easy] 3,2,2xxDB1~F3xxDB1~4,3xxBF3 | 35%
[Easy] 4,2,1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 41%
(12-frame low starter) [Easy] B3,2xxDB1~F3xxDB1~4,3xxBF3 | 38%
(15-frame advancing mid)
[Easy] F3,2xxDB1~F3xxDB1~4,3xxBF3 | 42%
(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4,3xxBF3 | 34%
[Easy] F2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 37%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] B1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%
METER
(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 40%
[Easy] 1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 42%
[Easy] 2,1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 44%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 46%
(11-frame punish)
[Easy] 4,2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%
[Easy] 3,2,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%
(12-frame low starter)
[Easy] B3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
(15-frame advancing mid)
[Easy/Medium] F3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 47%
(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%
[Easy] F2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 43%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] B1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%
(Anti-Wakeup Setup)
[R.I.P. In Peaches] EX BF2~D1xxDB1~4,3xxBF3 | 30%
[R.I.P. In Peaches] EX BF2~D1(x5)~4,3xxBF2 | 30%
[R.I.P. In Peaches] EX BF2~D1~4,3xxDB1~4,3xxBF3 | 35%
Currently a work in progress.
Kenjutsu combos ripped directly from the thread by @DarksydeDash, I take no credit whatsoever, I'm just curating them all in one place. I don't use possessed nor Kenjutsu so will need some help on that.
01/23rd/2016 Edit:
The list and its notation have been polished up. The midscreen/corner combos of Kenjutsu and Balanced, and the midscreen combos of Possessed, have been updated.
06/17th/2016 Edit:
We now have midscreen 2,2 MB combos for Balanced, and Street Fighter-style JI4 combos (timed so that Kenshi doesn't switch directions during the crossup) have been added to the midscreen meterless and metered sections for every variation. A few special move input typos in Kenjutsu's metered combos (BF1 instead of DF1) have been corrected.
07/30th/2016 Edit:
Midscreen X-Ray combos for Balanced have been added.
09/21st/2016 Edit:
Possessed combos added: midscreen metered unbreakable, corner meterless and metered.
11/5th/2016 Edit:
Possessed and Balanced combos updated for Paulo's Vision 2.0: Armorless EX Rising Karma. Midscreen and corner combos, meterless and metered updated.
Notation
ATTACKS
1 – Front Punch (FP), Square on PS4, X on Xbone.
2 – Back Punch (BP), Triangle on PS4, Y on Xbone.
3 – Front Kick (FK), Cross or X on PS4, A on Xbone.
4 – Back Kick (BK), Circle on PS4, B on Xbone.
DIRECTIONS
U – UP
D – DOWN
B – BACK (away from opponent.)
F – FORWARD (towards opponent.)
JUMPS
JI – Jump In (jump towards opponent.)
NJ - Neutral Jump (jump directly up.)
NJP – Neutral Jump Punch (NJ into 1 or 2.)
OTHERS
, – Precedes the next step in a string. (Example: 1,1,4.)
+ – The button before and after it are pressed at same time. (2,1,1,2+4.)
~ – The next step in a combo, but not part of a string. (DB1~1~F3,2.)
xx – Canceled into a special. (B3,2xxBF3.)
EX – Indicates the enhanced version of a special. (EX BF3.)
MB – Indicates a Meter Burned version of a special/move. (Performed after the move animation has already begun.)
Run – (F,F+Block.) Once started, there is no delay before you can cancel it into a string. Because of this, run cancels are listed as such: 1,1,4~Run, 4,3.
Throw – Throw. (L1 on PS4, Left Bumper on Xbone.)
Sorting:
>>>MIDSCREEN / CORNER
>>Variation
>Meterless combos
>Meter combos
Color Key:
Light Grayish Azure = Kenjutsu
Red = Possessed
Blue = Balanced
---- MIDSCREEN ----
KENJUTSU
METERLESS
(9-frame startup)
[Easy] 1,1,1xxDB1~D1~B1xxDB4/BF3 | 29%
[Easy/Medium] 1,1,4~Run, B1xxDB4/BF3 | 24%/25%
[Medium] 1,1,4~Run, 4,3xxDB4/BF3 | 27 / 28%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxDB4/BF3 | 29%
(11-frame startup)
[Easy] 4,4~4,3xxDB4/BF3 | 28%
[Easy] 4,2,1xxDB1~D1~B1xxDB4/BF3 | 31%
[Jedi Master] 4,2,1xxDB1~1~B3,2xxDB4/BF3 | 31 / 32%
[Jedi Master] 3,1xxDB1~1~B3,2xxDB4/BF3 | 27%/28%
(12-frame low starter)
[Easy] B3,2xxBF3 | 21%
[Easy] B3xxDB1~D1~B1xxDB4/BF3 | 26 / 27%
[Jedi Master] B3xxDB1~1~B3,2xxDB4/BF3 | 27%
(15-frame advancing mid)
[Easy] F3,2xxBF3 | 23%
[Easy] F3xxDB1~D1~B1xxDB4/BF3 | 28 / 29%
[Jedi Master] F3xxDB1~1~B3,2xxDB4/BF3 | 29%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB4/BF3 | 20 / 21%
[Easy] B1xxDB1~D1~B1xxDB4/BF3 | 30 / 31%
[Jedi Master] B1xxDB1~1~B3,2xxDB4/BF3 | 30 / 31%
(18-frame overhead)
[Easy] F2xxDB1~D1~B1xxDB4/BF3 | 28 / 29%
[Jedi Master] F2xxDB1~1~B3,2xxDB4/BF3 | 29%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxDB4/BF3 | 30 / 31%
METER
(9-frame startup)
[Easy] 1,1,1xxEX DF1~B1xxDB4/BF3 | 34 / 35%
[Easy] 1,1,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 45%, two bars.
[Medium] 1,1,4~Run, B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 35 / 36%
[Jedi Master] 1,1,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 37 / 38%
(11-frame startup)
[Easy] 4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 37 / 38%
[Easy/Medium] 3,1xxEX DF1~B1xxDB4/BF3 | 33%/34%
[Easy/Medium] 3,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 44 / 45%
[Easy/Medium] 4,2,1xxEX DF1~B1xxDB4/BF3 | 36 / 37%
[Easy/Medium] 4,2,1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 47%
[Jedi Master] 3,1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36 / 37%
[Jedi Master] 3,1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 39%
[Jedi Master] 4,2,1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 42%
(12-frame low starter)
[Easy] B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36%
[Easy/Medium] B3xxEX DF1~B1xxDB4/BF3 | 33%
[Easy/Medium] B3xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 44 / 45%
[Medium/Hard] B3xxDB1~D1~EX DB4~JI2, 4,3xxDB4/BF3 | 32%
[Jedi Master] B3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 36%
[Jedi Master] B3xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 39%
(15-frame advancing mid)
[Easy] F3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
[Jedi Master] F3xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
(13-frame double-hitting advancing mid)
[Easy/Medium] B1xxEX DF1~B1xxDB4/BF3 | 36%
[Easy/Medium] B1xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 47%
[Easy/Medium] B1xxEX DF1~Run, 2,2 MB~2,1,1,2+4~Run, 4,3xxBF3/DB4 | 48%
[Easy/Medium] B1xxEX DB4~JI2, 4,2,1xxDB1~D1~4,3xxDB4/BF3 | 42 / 43%
[Jedi Master] B1xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 39%
[Jedi Master] B1xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 42%
(18-frame overhead)
[Easy] F2xxEX DB4~JI2, 4,3xxDB4/BF3 | 35%
[Easy/Medium] F2xxEX DF1~B1xxDB4/BF3 | 35%
[Easy/Medium] F2xxEX DF1~Run, D1xxEX DB4~JI2, 4,3xxDB4/BF3 | 41 / 42%
[Easy/Medium] F2xxEX DF1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 46 / 47%
[Medium/Hard] F2xxEX DB1~D1xxEX DB4~JI2, 4,3xxDB4/BF3 | 35%
[Jedi Master] F2xxDB1~1~B3,2xxEX DB4~JI2, 4,3xxDB4/BF3 | 38%
[Jedi Master] F2xxEX DB4~JI2, B1xxDB1~D1~4,3xxDB4/BF3 | 41%
(SF-style crossup JI4)
[Easy] JI4~D1~B1xxEX DB4~JI2, 4,3xxDB4/BF3 | 39 / 40%
[Medium] JI4~2,2 MB~2,1,1,2+4~Run, 4,3xxDB4/BF3 | 40 / 41%
POSSESSED
METERLESS
(9-frame starter)
1,1,1xxBF3 | 15%
1,1,4~Run, 4,3xxBF3 | 26%
(11-frame starter)
4,2,1xxBF3 | 20%
4,4~4,3xxBF3 | 26%
(12-frame low starter)
B3,2xxBF3 | 18%
(15-frame advancing mid)
F3,2xxBF3 | 20%
(13-frame double-hitting advancing mid)
B1xxBF3 | 18%
(Neutral Jump Punch - can be done from teleport)
NJP~JI2~Run, 4,3xxBF3 | 26%
NJP~Run, 1~1~4,3xxBF3 | 27%
NJP~Run under, 4~D1~4,3xxBF3 | 31%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3xxBF3 | 29%
METER
(9-frame starter) (Note: 1,1,1xxDB4 no longer combos.)
[Easy] 1,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 33%
[Easy] 2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%
[Easy] 1,1xxEX DB4,B~NJP, JI2, Run, F3,2~EX DB4~Run, 2,2 | 33%, restand.
[Easy] 1,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 41%
[Easy] 2,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
[Easy/Medium] 1,1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 42%, restand.
[Easy] 1,1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 44%
(11-frame starter)
[Easy] 3,2,2xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 35% (Doesn't connect on Goro.)
[Easy] 4,2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 38%
[Easy] 4,2,1xxEX DB4,B~NJP~JI2~Run, F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] 3,2,2xxEX DB4,B~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
[Easy] 4,2,1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] 4,2,1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 46%, restand.
[Easy] 4,2,1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(12-frame low starter)
[Easy] B3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 38%
[Easy] B3,2xxEX DB4~walk forward, NJP~F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] B3,2xxEX DB4~walk forward, F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] B3,2xxEX DB4,B~F3,2xxEX DB4~F3xxEX DB4~2,2 | 45%, restand.
[Easy] B3,2xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(15-frame advancing mid)
[Easy] F3,2xxEX DB4~walk forward, NJP~Run, 1~4,3xxBF3 | 40%
[Easy] F3,2xxEX DB4~walk forward, NJP~F3,2xxEX DB4~Run, 2,2 | 40%, restand.
[Easy] F3,2xxEX DB4~F3,2xxEX DB4~Run, 4,3xxBF3 | 48%
[Easy/Medium] F3,2xxEX DB4,B~F3,2xxEX DB4~F3xxEX DB4~2,2 | 47%, restand.
[Easy] F3,2xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 51%
(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~NJP~Run, 1~4,3xxBF3 | 34%
[Easy] F2,1xxEX DB4,B~Walk forward, 1~F3,2xxEX DB4~Run, 4,3xxBF3 | 42%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4,B~NJP~walk forward, 1~4,3xxBF3 | 38%
[Easy] B1xxEX DB4,B~NJP~walk forward, F3,2xxEX DB4~Run, 2,2 | 38%, restand.
[Easy] B1xxEX DB4,B~1~F3,2xxEX DB4~Run, 4,3xxBF3 | 46%
[Easy/Medium] B1xxEX DB4,B~F3,2xxEX DB4~F3,2xxEX DB4~2,2 | 47%, restand.
[Easy] B1xxEX DB4,B~F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 49%
(Teleport into Neutral Jump Punch)
[Easy] DB2~NJP~walk forward, F3,2xxEX DB4~walk forward, 4,3xxBF3 | 37%
[Easy] DB2~NJP~walk forward, F3,2xxEX DB4~Run, F3,2xxEX DB1xxBF3 | 41%
(SF-style crossup JI4)
[Easy] JI4~D1~4,3(two hits)xxEX DB4~4,3xxBF3 | 39%
(Unbreakable combo )
4xxEX DB4B~EX DB4B~EX DB1~BF3 | 36%
BALANCED
Note: For more consistency, remove the standing 1 that comes before 4,3xxBF3. This usually results in a loss of 1%.
METERLESS
(9-frame punish)
[Easy] 1,1xxDB1~Run, 1~4,3xxBF3 | 27% (1,1,1 starter = same damage.)
[Easy] 2,1,1,2+4~Run, 2,2xxDB1~Run, 4,3xxBF3 | 33%
(11-frame punish)
[Easy] 3,2,2xxDB1~Run, 1~4,3xxBF3 | 30%
[Easy] 4,2,1xxDB1~Run, 1~4,3xxBF3 | 33%
(12-frame low starter)
[Easy] B3,2xxDB1~Run, 1~4,3xxBF3 | 32%
(15-frame advancing mid)
[Easy] F3,2xxDB1~Run, 1~4,3xxBF3 | 34%
(16-frame advancing mid)
[Easy] F2,1xxDB1~Run, 1~4,3xxBF3 | 28% (F2,1,1 starter = same damage.)
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, 1~4,3xxBF3 | 32%
(Neutral Jump Punch)
[Easy] NJP~F3xxDB1~Run, 4,3xxBF3 | 32%
(SF-style crossup JI4)
[Easy] JI4~D1~2,2xxDB1~B1xxBF3 | 31%
[Medium] JI4~2,2xxDB1~Run, 4,3xxBF3 | 34%
METER
(Armored Launcher)
[R.I.P. In Peaches] EX DB1~Run, 1~4,3xxBF3 | 31%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~Run, B1xxEX DB1~BF3 | 35%
(2,2 MB extender)
[Easy] 1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 36%
[Easy] F2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 37%
[Easy] 2,1,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%
[Easy] 4,2,1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 41%
[Easy] B1xxDB1~2,2 MB~2,1,1,2+4~Run, 4,3xxBF3 | 40%
(SF-style crossup JI4)
[Easy] JI4~D1~2,2 MB~B1xxDB1~B1xxBF3 | 39%
(X-Ray)
[Easy] 1,1xxDB1~Run, F3,2xX-Ray | 46%
[Easy] 2,1,1xxDB1~Run, F3,2xX-Ray | 49%
[Easy] 4,2,1xxDB1~Run, F3,2xX-Ray | 51%
[Easy] B3,2xxDB1~Run, F3,2xX-Ray | 51%
[Easy] F3,2xxDB1~Run, F3,2xX-Ray | 53%
[Easy] F2,1xxDB1~Run, F3,2xX-Ray | 47%
[Easy] B1xxDB1~Run, F3,2 xX-Ray | 51%
[Easy] NJP~F3xxDB1~F3,2xX-Ray | 47%
[Easy] SF-style crossup JI4~D1~F3,2xX-Ray | 49%
---- CORNER ----
KENJUTSU
METERLESS
(9-frame startup)
[Easy] 1,1,4~D1(x5)~4,3xxDB4/BF3 | 30%
[Medium] 2,1,1,2+4~D1(x5)~4,3~DB4/BF3 | 33%
[Hard] 1,1,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
(11-frame startup)
[Easy] 4,4~D1(x5)~4,3xxDB4/BF3 | 30 / 31%
[Hard] 4,2,1xxDB1~D1(x5)~4,3~DB4/BF3 | 35%
[Hard] 3,1xxDB1~D1(x5)~4,3xxDB4/BF3 | 31 / 32%
(12-frame low starter)
[Hard] B3xxDB1~D1(x5)~4,3xxDB4/BF3 | 31%
(15-frame advancing mid)
[Hard] F3xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
(13-frame double-hitting advancing mid)
[Hard] B1xxDB1~D1(x5)~4,3xxDB4/BF3 | 34 / 35%
(18-frame overhead)
[Hard] F2xxDB1~D1(x5)~4,3xxDB4/BF3 | 33%
METER
Note: Versus females, if the corner combo has an EX DB4, end the combo with BF2 to keep your opponent in the corner. Normal DB4 does not connect as an ender.
(9-frame startup)
[Easy] 1,1,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 40%
[Easy] 1,1,1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 46%
[Medium/Hard] 1,1,1xxEX DF1~1~NJP~D2~4,3xxDB4/BF3 | 42%
(11-frame startup)
[Easy] 4,2,1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 42%
[Easy] 4,2,1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48 / 49%
(12-frame low starter)
[Easy] B3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 39%
[Easy] B3xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 46%
[Medium] B3xxEX DF1~Standing 1~NJP~D2~4,3xxDB4/BF3 | 41%
(15-frame advancing mid)
[Easy] F3xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F3~EX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3~DB4/BF3 | 48%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41 / 42%
[Easy] B1xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48 / 49%
(18-frame overhead)
[Easy] F2xxEX DF1~D1(x5)~4,3xxDB4/BF3 | 41%
[Easy] F2xxEX DF1~D1(x5)~4,3xxEX DB4~JI2, 4,3xxDB4/BF3 | 48%
[Medium/Hard] F2xxEX DB4~JI2~B1xxEX DF1~1~NJP~D2~4,3xxDB4/BF3 | 50%
POSSESSED
METERLESS
[Easy] 1,1,4~4~D1(x4)~4,3xxBF3 | 32%
METER
(9-frame startup)
[Easy] 1,1,4~4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 42%
[Easy] 1,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 36%
[Easy] 2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%
(11-frame startup)
[Easy] 3,2,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 37%
[Easy] 4,2,1xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%
[Hard] 4,2,1xxEX DB4,B~slight step back, D2~4~D1~D1~4,3xxBF3 | 44%
[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~NJP~4,3xxBF3 | 51%
[Hard] 4,2,1xxEX DB4,B~step back, 4~D1~F3,2xxEX DB1~F3,2xxEX DB1~4,3xxBF2 | 56%
(Credit to Kamasi for these two combos.)
(12-frame low starter)
[Easy] B3,2xxEX DB4,B~slight step back, D2~D1~D1~4,3xxBF3 | 41%
(13-frame double-hitting advancing mid)
[Easy] B1xxEX DB4~slight step back, D2~D1~D1~4,3xxBF3 | 41%
(16-frame advancing mid)
[Easy] F2,1xxEX DB4,B~slight walk back, D2~D1~D1~4,3xxBF3 | 37%
BALANCED
METERLESS
(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4,3xxBF3 | 33%
[Easy] 1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 36%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%
(11-frame punish)
[Easy] 3,2,2xxDB1~F3xxDB1~4,3xxBF3 | 35%
[Easy] 4,2,1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 41%
(12-frame low starter) [Easy] B3,2xxDB1~F3xxDB1~4,3xxBF3 | 38%
(15-frame advancing mid)
[Easy] F3,2xxDB1~F3xxDB1~4,3xxBF3 | 42%
(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4,3xxBF3 | 34%
[Easy] F2,1xxDB1~F3,2xxDB1~4,3xxBF3 | 37%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4,3xxBF3 | 38%
[Easy] B1xxDB1~F3,2xxDB1~4,3xxBF3 | 40%
METER
(9-frame punish)
[Easy] 1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 40%
[Easy] 1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 42%
[Easy] 2,1,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 44%
[Easy] 2,1,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 46%
(11-frame punish)
[Easy] 4,2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] 4,2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%
[Easy] 3,2,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%
(12-frame low starter)
[Easy] B3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
(15-frame advancing mid)
[Easy/Medium] F3,2xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 47%
(16-frame advancing mid)
[Easy] F2,1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 41%
[Easy] F2,1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 43%
(13-frame double-hitting advancing mid)
[Easy] B1xxDB1~F3xxDB1~4xxEX DB1~4,3xxBF2 | 45%
[Easy] B1xxDB1~F3,2xxDB1~4xxEX DB1~4,3xxBF2 | 47%
(Anti-Wakeup Setup)
[R.I.P. In Peaches] EX BF2~D1xxDB1~4,3xxBF3 | 30%
[R.I.P. In Peaches] EX BF2~D1(x5)~4,3xxBF2 | 30%
[R.I.P. In Peaches] EX BF2~D1~4,3xxDB1~4,3xxBF3 | 35%
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