CHOO CHOO BANE TRAIN
Thanks, I just recently found out about the Scraps community, and my first match I saw of you was a Bane match lol. I actually figured Batman had the edge on Bane, but I get mixed opinions on it all the time. Zod I need to practice with Dave more, may be in my favor I didn't ask him. Thank you though much appreciated.I'm probably not the best to ask haha i only picked up bane as a secondary to my tougher MU's when using batman. Ill give it my best shot though.
I believe Aquman is 5-5 only b/c he still has multihitting wake ups. Even a slight mistime can mean he will either get a free scoop or trident rush you to death. Even if you are consistent with timing, you're gonna get hit once in a while and not to mention aquaman's b2 and b3 can avoid command grab along with his amazing footsies.
My main is batman and honestly Im kind of pointing towards 4-6 bane. Yes once Batman get's knocked down he's fucked but if he were to make the right guess he can escape and begin his zoning game again. Also batman has a double jump, its one of his saving graces in this MU along with trait and MB batarangs.
I think zod would be a 6-4 bane as well. It's rough for zod, really rough. If zod calls trait and bane isn't knocked down, it gives bane more than enough time to dash in and start his armor shenanigans. Also, in level 3 he is immune to zod's lazer lol which is weird b/c GL's minigun doesn't count as a projectile but zod's lazer does....SEEMS LEGIT.
Green Lantern i believe is 5-5...only b/c i hate that character he he he he
Hawkgirl i believe can either be a 5-5 or 6-4. 6-4 against a wake up happy hawkgirl and charges in. 5-5 against a hawkgirl who's patient with spacing and proper zoning.
Other than those i don't really know how the other MU's go lol but good list man!