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Most versatile characters?

SolomonGrundman

Grundy don't stop
Verily, he speaks truly. I started with WW, but couldnt get the hang of her right off the bat, then went AM, then went to Superman [where I kind of learned how to play as WW without even knowing it], and then I gave WW a go... and she is the best. You just have to be really good with her and use your brain, and she is the best.

i NEVER see any WWs online, and when I do, they're terrible :( :( She's always been my 3rd fav character, behind THOR and Batman, so I'm glad she's so great in this game.... as REALISTICALLY she would ultimately beat any fighter in this game in the "real world".
Wonder Woman would die to Doomsday, Superman, and cannot kill Grundy.
 

Eastern Embers

'Keepin it stylish'
Green Arrow, Batman, and WW come to mind

Raven is not very versatile at all. You are not going to be able to rush down with her against good players(She has an effective up close game but most of it is based on getting your opponent back out).
I'd contend that raven is actually pretty versatile in that she has setups into -extremely- ambiguous mixups that don't really sacrifice damage. Like, flash ambiguous. Her rush down is really interesting because you train the opponent to come to you until you create the perfect offensive setup--you can create perfect spacing for a jumpin, dash up + grab/low/f3/f3 feint. I have more fun with her rush down because it's pretty cerebral, and pretty damned effective imo. But she has a great mid/far screen game too, obviously
 

AugustAPC

Not For Sale
Raven is not versatile at all. She has no wake-up and her rush-down is nowhere near as good as other characters.

Superman, Batman, Black Adam, Aquaman and Killer Frost are easily some of the most versatile characters.
 

Eastern Embers

'Keepin it stylish'
Raven is not versatile at all. She has no wake-up and her rush-down is nowhere near as good as other characters.

Superman, Batman, Black Adam, Aquaman and Killer Frost are easily some of the most versatile characters.
Raven is not easily versatile, but with work, she is very versatile. I defeat batmen, black adams, aquamen, and killer frosts because I can deal with/counter everything they can throw at me. Admittedly, the supermen are a much harder match up
 

AugustAPC

Not For Sale
Being able to beat characters doesn't make a character versatile. Raven one of the weakest, if not the weakest, character on wake-up. Any character can win if the player outplays his opponent. All of those characters can deal with Raven just as easily, if not easier, than she deals with them. That's where versatility comes in.
 

dabuz

Noob
The absolute most versatile character is Superman, there isn't any style he can't play and no option he can't cover, he just doesn't do it all amazingly.

The second most versatile is Wonder Woman, the only thing she can't do is force most of the cast to come to her without a life lead because she has no full screen safe good chip projectiles. She is ridiculous at doing everything else and is more than able to handle any situation.

No other characters come close to being as versatile as those two. Not to say there aren't other versatile characters, just no one else who can be solo-mained without having at least one MU or one archetype which is always a struggle to deal with.
 

Lex Luthor II

Lord of Lightning
The absolute most versatile character is Superman, there isn't any style he can't play and no option he can't cover, he just doesn't do it all amazingly.

The second most versatile is Wonder Woman, the only thing she can't do is force most of the cast to come to her without a life lead because she has no full screen safe good chip projectiles. She is ridiculous at doing everything else and is more than able to handle any situation.

No other characters come close to being as versatile as those two. Not to say there aren't other versatile characters, just no one else who can be solo-mained without having at least one MU or one archetype which is always a struggle to deal with.
This post is 100,000,000% correct.
 

KDZ

It's amore, BABY.
Are you guys fucking retarded?

The most versatile character in the entire game is Black Adam.
 

Eastern Embers

'Keepin it stylish'
Being able to beat characters doesn't make a character versatile. Raven one of the weakest, if not the weakest, character on wake-up. Any character can win if the player outplays his opponent. All of those characters can deal with Raven just as easily, if not easier, than she deals with them. That's where versatility comes in.
Since when is wake up directly equal to overall versatility? It's one tool in a vast number of options which all contribute to versatility. Batman has a much worse wakeup game than raven does and yet he has easily been one of the most talked about in terms of versatility. I'm not taking away from any of these other characters. Supes? No argument that he's fucking ridiculous good--WW too, etc.; however, I'm asking you to imagine not even the best raven player, but an adept one. Who does not get touched by zoning because she can absorb and reflect all--with the exception of I think 2 or 3--projectiles. Who anti-airs jumpins on reaction with db2 everytime for a full 40%+ combo or ambiguous combo starter. Who keeps characters in check and locks them down 3/4 screen away. There are a lot of -obvious- answers to versatility, but I think versatility here has been mixed with ease of use when it shouldn't be. Or maybe the easiest to use are by definition versatile, because, well, they're easy to use. Chicken or the egg. Whatever. Raven forces everybody to play her game, so versatility becomes a moot point anyway. imo. Between her normal toolbox and the tools granted to her by her trait, her 'bad matchups' can all be dealt with by mastering all her tools. Pillars are ridiculous, son.

TL;DR

Wake up alone =/= versatility (per batman)
Impervious to 90%+ (fabricated number, but a lot) of zoning
Great setups
Great [cerebral] 'rushdown'
Great fullscreen game, including fullscreen combos
Vortex
Stupid good/fun mind games
Great anti-air leading into 40%+ if you have solid reads

Slice it anyway you like, Raven has great tools and is hella versatile. She's not dumb versatile, but I'd put her top 5.
 

A New Angel Is Advent

mutton basher
Zod. His gameplan requires a lot of tools.
Cyborg. I don't think he is a pure zoner and doesn't have to grapple away all the time.
Black Adam. Can switch from zoning to defensive to rtsd 10 times over in a match.
 

poofynamanama2

SHAZAAAAAAAAM
I wouldn't really consider Nightwing that versatile anymore.
  • No low starting combos in Escrima stance.
  • Staff stance 1f1/12 mixup is easy to differentiate between.
  • No good anti-airs.
  • Can't access air interactables in Staff stance.
  • Only ever has access to half his tools.
I would definitely consider Nightwing in the top half of the roster, but some characters have the same strengths with no visible flaws.
what happened to d12~fury?
 

AZ MotherBrain

If you believe enough, -7 could be +7
Supes, Wonder Woman, Black Adam to an extent, and Green Arrow I suppose. Batgirl is another honorable mention.
 

AugustAPC

Not For Sale
Slice it anyway you like, Raven has great tools and is hella versatile. She's not dumb versatile, but I'd put her top 5.
There's no "dumb" or "smart" versatile. There's just versatile. Versatility is having good tools for any situation, and Raven does not have that. Period.

Raven has, comparatively, poor mobility, miserable wake-up, poor anti-air, good zoning and fair rush-down.

As for Batman, I seriously doubt his wake-up game is anything worse than Raven's. Admittedly, though, I don't know Batman very well. I've seen his slide work well and I'd assume his parry could be very useful.
 

Eastern Embers

'Keepin it stylish'
There's no "dumb" or "smart" versatile. There's just versatile. Versatility is having good tools for any situation, and Raven does not have that. Period.

Raven has, comparatively, poor mobility, miserable wake-up, poor anti-air, good zoning and fair rush-down.

As for Batman, I seriously doubt his wake-up game is anything worse than Raven's. Admittedly, though, I don't know Batman very well. I've seen his slide work well and I'd assume his parry could be very useful.
There is, actually--in the context which I am using them, "dumb" versatile here, means the tools of versatility in question are obvious and easily usable; a.k.a. anyone can pick up the character and understand right away what typical use the tools have, and have moderate to great success using them. Superman, for example. Eye lasers are easier than having to make a read into anti air lift. But again, ease of usability =/= versatility. They have less than nothing to do with each other.

And Raven absolutely has those tools--I told you why in my last couple posts, and all you've said against it has been the equivalent of 'nuh uh', without giving actual reasons why her tools can't be used the way I have specified. So you can go back and reread them, because rewriting my points would be frustrating and pointless.

I play this character and have since day 1. I know the character. Do you? I'm leaning towards no.

You said:
Poor mobility

The woman has a fucking teleport that is fully invincible on wakeup. That can be used in the air. That can be canceled not twice, but 3 times from air normals. Raven's dash is quick and suits her playstyle perfectly. You seem to discount a character's versatility if they aren't meant to dash in from full screen and are 100% rushdown. Her dash covers the distance that her specials don't for a quick low/overhead/grab mix up. That's how the character is played.

You said:
Miserable wake up compared to batman.
Well then, let's compare, cliff notes style.

Batman: Wakeup slide and parry are, in my opinion, his best options. Neither lead into damage or setups, and reset the neutral game for both characters. Barely any invincibility if any. Easily full combo punishable.

Raven: Wakeup lift. Can EX for 40%+ on one bar, and leads into a total momentum and screen control reversal in Raven's favor. Regular lift leaves you at excellent advantage for low/overhead/grab. Some invincibility frames. Possilbly punishable with say, Superman with 4 bars, but I've never been punished doing the lift point blank with normals, even low jabs. You know, the 6f stuff.

You said;
Poor anti-air

Bullshit. First off, post 1.05 even batman and black adam have a viable AA. Raven sure as hell does now too, and if you don't believe it, take her ass into training mode, record dday doing body splash, and AA/trade all day for a nice 25-30%.

Secondly, and admittedly, more dangerously but much more rewardingly, the lift. It's not something you can throw out as an AA unintelligently without any kind of read, but if you're playing the character patiently, which you should be, jump ins become predictable and easy to telegraph. For 40%+ and screen control and momentum and all that other shit that comes with her wakeup lift.

You said:
Good zoning. Yeah.

You said:
Fair rush down

Raven has wonderful rushdown. But she has her own style of rushdown like everyone else does. It's not batman ji2, doomsday d1 df2 blindingly aggressive, but it's solid. It's safe. There are no risks associated with her strings, and in fact, there is a particular string of hers that is actually +6. Free low/grab mixup. Or I guess MB f3. Or jump in. Whatever. Point is, her rush down is initiated in that space where her specials start to become unsafe. Which conveniently places you--that's right--right where her specials start to become unsafe and in prime position for a mixup.

P.S. I had assumed you, like a lot of other people (myself included), had actually played batman and knew what you were talking about from experience. Why are you sitting here trying to feed me unfounded bullshit? Go play the character, give me some counter points, and I'll think on them. Otherwise, this has just been a wonderful way for me to pass the time at work. And pretty pointless.
 

AugustAPC

Not For Sale
I'm about done with you. Raven's teleport is completely unsafe. You should never be on your ass in Demon Form, the fact that it's invincible on wake-up is negligible. Her lift on wake-up can be stuffed easily by properly timed strings, as can her force grab. Raven's rushdown is fair. That means it's on par with other characters. And yea, Raven's AA sucks. There's no reactionary AA. Making reads is different.

But yea, you're starting to digress into acting like a bitch now, so... see ya.