What's new

most difficult links and combos

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Superman: f23 b3,
Catwoman: starter~dd31, f2~db1, d2~db1, 1~bf2MB in the corner can be a pain, (I know this isn't optimal but I use it for cat stance 3 crossups)
Batman: 223, f3, b2~trait, 123, b23 in the corner is kinda hard to time right sometimes as is 223~trait, j2 anywhere on screen,
Joker: starter~db2MB, b3, d2~far teeth, j2~teeth....etc. The j2 always gets me and you have to time the uppercut just right...props to Jokers that get that consistently.
Batgirl's most optimised corner combos are pretty hard to get consistently, so is, after MB Ground Pound a Forward J2 B3. Shazam's raw B3 J3 J3 D1 xx HM is also pretty hard
Batgirl optimised corner combos are nowhere near as hard as say Superman's f23 b3, I hit them pretty consistently offline. There's a visual cue :)
 

Gh0sty

ばかみたいに無料
So I see a lot of people posting problems and no one stepping forward with solutions. Lets see some people posting videos of these hard to link/execute combos! Tag someone and challenge them with a combo or quote a post and submit your performance!!

Open challenge: give me something hard to do with GA. I dares ya. I double dawg dares ya.

@CalebHara
@Cossner
@ando1184
 
D

Deleted member 28105

Guest
So I see a lot of people posting problems and no one stepping forward with solutions. Lets see some people posting videos of these hard to link/execute combos! Tag someone and challenge them with a combo or quote a post and submit your performance!!

Open challenge: give me something hard to do with GA. I dares ya. I double dawg dares ya.

@CalebHara
@Cossner
@ando1184
Ji2,111xxBGB,B3, J3,111xxEnder

F2D13,Forward Dash,11xxWallBC, J3,111

(Ice Arrow)

F2D13xx4, B3, J3, 3xxBGB, J3,111xxBF2

(Corner)

F3,3xxDF2,111xxDB1,111xxEnder

(Corner with Ice arrow)

F3,3xxDF2,111xx4,Nj2,111xxDF2,111xxEnder

All I can think of, good luck :joker:
 

Cossner

King of the Jobbers 2015
Ji2,111xxBGB,B3, J3,111xxEnder

F2D13,Forward Dash,11xxWallBC, J3,111

(Ice Arrow)

F2D13xx4, B3, J3, 3xxBGB, J3,111xxBF2

(Corner)

F3,3xxDF2,111xxDB1,111xxEnder

(Corner with Ice arrow)

F3,3xxDF2,111xx4,Nj2,111xxDF2,111xxEnder

All I can think of, good luck :joker:
Those are not even hard lol.
F2d13 -> dash -> 11 xx whatever against small hurtbox characters.
j2 -> 113 -> j2 -> 11 xx whatever against small hurtbox characters.

I don't know, who cares Injustice is an ezmode gaem heuhue
 

Pan1cMode

AUS FGC represent!
Hardest link/combo thingy in this game hands down is KF's dbf2(MB)~4~dbf2(MB) yay just frames!!



Second hardest is probably BG's max damage triple cartwheel corner combos;

b1/b2d3~db2u, f23, f23~db2u, df2(MB), f23~db2u.
 

SkaGoogle

Tailgates & Tan-lines !
killer frost - b1u3, u3, 2, u3, down back 2 (mb), trait, u3, u3, u3, u3, u3, u3 2, 2, down back foward 2.
 

Amplified$hotz

I like Tekken 8
So I see a lot of people posting problems and no one stepping forward with solutions. Lets see some people posting videos of these hard to link/execute combos! Tag someone and challenge them with a combo or quote a post and submit your performance!!

Open challenge: give me something hard to do with GA. I dares ya. I double dawg dares ya.

@CalebHara
@Cossner
@ando1184
Corner:
Ji2, b2, up haven blast, b2 low ice arrow, nj2,111 up haven blas, 111 sky alert,111, ice arrow load
 

BlackViper415

TYM's Head Herpetologist
The link between Doomsday's BGB on a couple stages (Gotham, Hall of Justice) and a follow-up B3 is pretty insane. If only his B3 didn't move him so far forward.
 

Fromundaman

I write too much.
Yall motherfuckers need Joker.
No kidding... Most Joker BnBs are harder than anything in this thread.
EDIT: This was said before I saw the KF just frame reset mentioned. I will award a point to that one.

Joker: starter~db2MB, b3, d2~far teeth, j2~teeth....etc. The j2 always gets me and you have to time the uppercut just right...props to Jokers that get that consistently.
I agree completely. Thankfully the F23 variations are a bit easier and increase the gravity less than the J2 stuff.

That said, you guys want to talk hard combos.... Teeth loops off of D2 AA with Joker have different timings and need different moves based on the character. They're not as technically difficult as some of the others, but man, you have to know every characters jump arc and weight to properly combo teeth loops off of AA D2.

Any sort of swag combo (I consider swag Joker combos to be teeth loops with gun cancels or gun starter; anything else can qualify as a BnB).

*Teeth on the ground*>Ji1>far teeth>ji3>far teeth>ji3>far teeth>32>far teeth>B1>flower.

3 HAs in the corner with teeth on the ground (AKA training mode only combo): low parry>ji2>D2>close teeth>D1>D1>close teeth>21>crowbar.
 

Notez4

Apprentice
Joker max corner carry combo.

j2, 32 xx mbgas can, B3, D2 xx far teeth, j2, far teeth, F23 xx far teeth, 21 xx crowbar.

hard to get the timing at first but really nice once you get it.

edited- forgot far teeth after second j2
 

Fromundaman

I write too much.
Joker max corner carry combo.

j2, 32 xx mbgas can, B3, D2 xx far teeth, j2, far teeth, F23 xx far teeth, 21 xx crowbar.

hard to get the timing at first but really nice once you get it.

edited- forgot far teeth after second j2
Either didn't know or forgot that one actually.

That said I suck at that D2>teeth>J2 timing so I'll stick with what I do now XD
 

The_REAL_xVAPORx

smoke reset bot
Sonya: F22 MS cancel, instant dive kick gives me blisters in practice mode.
Kabal: F4 NDC F4 in a juggle. the negative edge in mk9 makes this impossible to do consistently without buffering a random input in between NDCs. so I just do F4 NDC (2) F4 NDC, otherwise you just cancel the dash into another dash.
 

TaffyMeat

Infinite Meter Kombos
I play injustice on vita and made some kombos with various characters in Superman's stage with that red tracking lazer on the right. Doesn't matter what character you use because it always damage scales.
 

TaffyMeat

Infinite Meter Kombos
Sometimes it's not the kombo that's hard to execute, it's the space around the characters. MK9 stages have various sizes. So if I'm making a three character kombo, I might use the Hell stage because it's smallest.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Superman: f23 b3,
Catwoman: starter~dd31, f2~db1, d2~db1, 1~bf2MB in the corner can be a pain, (I know this isn't optimal but I use it for cat stance 3 crossups)
Batman: 223, f3, b2~trait, 123, b23 in the corner is kinda hard to time right sometimes as is 223~trait, j2 anywhere on screen,
Joker: starter~db2MB, b3, d2~far teeth, j2~teeth....etc. The j2 always gets me and you have to time the uppercut just right...props to Jokers that get that consistently.

Batgirl optimised corner combos are nowhere near as hard as say Superman's f23 b3, I hit them pretty consistently offline. There's a visual cue :)
On a normal hitbox character F23 B3 isn't that hard. Maybe it's just me but after cartwheel F21 F23 F23 is pretty damn tight
 

TONY-T

Mad scientist
I'm not gonna lie, a lot of the combos posted are not that hard. Their are exceptions though, especially the Kabal ndc stuff.

Try doing this.. Its a combo that lasts over a minute.. This is HARD!





As far as Injustice goes, it has its moments. I can only really speak for a few characters though.
 

LiangHuBBB

Warrior
I find DSs f23 into SF pretty hard to time online
also the 323 loop on lex & some other specific characters is almost impossible online
but maybe thats just me