Gangsta Crizzab
Noob
First off, your examples are flawed. Marvel didn't get a legit gameplay overhaul until UMVC3 NINE months later. SFXT was doomed from the start by gems, dodgy gameplay mechanics, poor balance and underdevelopment of their own characters, and it still took almost a year (v2013) before a drastic gameplay overhaul made it a much better game. MKX has been out for fucking 2.5 months and has already seen very big changes in the characters as well as the meta, much of it due to patches. In comparison, Capcom takes a while to let the metagame play out before making sweeping changes, the core gameplay is rarely if ever broken to the point of unplayability because of rigorous testing (largely from pro players), the games get supported well after their release even with newer titles being developed, and the crowd sticks around a lot longer because of it.Look at this from your quote: "Why do they have to release patches three days before a tournament that radically alter the game balance, throwing out weeks of lab work?"
How one is supposed even take this seriously? this is one hell of a overstatement, the patches don't require you to start from ground zero, people here already post videos showing exactly what changed since day 1. Then he calls for patches about hitboxes, glitches(both are being fixed as the game progresses) and weaker variations(which are being adressed as well), and he still calls out NRS for not hiring seasoned players for game testing, when capcom's last two games were Marvel 3(that needed a big change to the X-Factor and other characters changed), and SFxTK, which is already gone.
I like SF, like to watch and play, and would like to see players from other scenes playing MKX, may they do what they must, but please, don't be dramatic about it, the patches are tuning the game for the better(there was a poll here and the majority agreed the patches so far have been a step in the right direction), things so far have been reasonable, NRS top players are still playing and succeeding.
NRS could have support for their games for much longer than they do if they adopted that mentality. I would love to see MK 9 injustice and MKX continue to receive patches even now because there's tons of potential in all of these games, I just wish they wouldn't be so knee-jerk with the changes so early in the game's life. Or at least make more incremental and reasonable changes in the game itself like the netcode, proper balancing of their DLC characters, rewarding proper defensive play, etc. I have no problem with patching and I think overall it's a good/necessary thing for the balance of MKX, but it's a different problem when a game requires so many patches early on in its life to get it to a balanced, competitive level, there are fundamental flaws present in either the gameplay or the testing.
Sure, they are fixing some of the glitches and hitbox problems, but some of the changes they make to the characters seem to be either pointless or shouldn't be a priority vs other, more glaring issues. Characters who already dominate like Scorpion, Kung Lao, Raiden and D'Vorah receive tons of buffs and nerfs and largely maintain their dominance, while Sub Zero, Goro, Jacqui, F/T and Jason (just some examples) have serious flaws in their design or glitches that hurt the character's viability and get no attention. As shown with Tanya, Kitana and Kenshi, NRS DOES address a lot of those things, but improvements could definitely be made. Netcode should be the number one priority first, because if your game can't be played online consistently than no one's gonna care. There should be a conversation on how much EX/stamina meter is being used for both breakers and backdashes, because the heavy penalty for using them really hurts defensive play, which overalls hurts the character versatility and game play itself. Lots of the glitches and stuff in the game should never have been there since day one if they were seasoned developers and knew what they were doing, which goes back to the larger, industry-wide issue of game publishers releasing a beta and patching it as they go. Hiring experienced players to sit down and attempt to break the game/find dirt can and do point out a lot of those little flaws that are caught on day one and so forth.
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