1 - No idea. This is the most advanced thing I've attempted in Flash to date. I'd imagine most of it is programming. As for loading limits; shouldn't be too much of an issue as everything is preloaded from the start in this game.Shock said:My first questions are
1. How far can you take this?
2. How far are you willing to take this?
3. How much technical input are you willing to accept?
2 - No idea. This all started as a follow up to this, and now it's kind of evolved. I'm not really sure how far i'm going to take it yet. I think the most likely situation will be that once a final version is released, there will be infrequent updates/revisions perhaps adding more characters and stages as time goes by. But, no promises. For now though, I want a good, solid, playable, entertaining fighter with a good range of characters, stages and content. There isn't really a good example of a playable MK in flash so I want to fill the gap.
3 - Hate to say it again, but no idea. But, I'm open to most ideas and suggestions. Noting glitches/infinites/move properties is always helpful.
Cheers for clarifying that.Tim Static said:The aa in any aaHP, aaLP, aaHK or aaLK stands for anti-air.
And good choice coming to this site. There isnt a better MK message board on the web, thanks to the MK masterminds here.
Seems like a good move so far :-P.[/url]