MEJBelloz
Noob
Hello!
Just a random thought, but I was digging through some of my old poker books today and discovered a series that taught you the techniques and strategies, but also featured a book with a number of questions to test your knowledge... for example... the best play to make from a statistical stand point.
It made me think... we have plenty of guides for the game and characters, but has anyone thought about creating character specific quizzes to help improve players knowledge and thought processes? I know each patch could lead to some of the questions being outdated, but I could imagine it would be helpful to newer players to have a list of question for their character which can be used as a benchmark of their character understanding; some examples might be...
1) X character hits you with X special move on block, what is your optimal punish?
2) X character continuously crouch's your high starter and d2 punishes you, what is your strategy to deal with this?
3) What is your quickest button and how many frames does it take to start up?
4) What buttons leave your plus on block? Which lead to frame traps against X frame chatacters?
Maybe it's a terrible idea, but it was something that I've seen for other strategy games... like chess, poker etc... so maybe it could be useful for the FGC...
Just a random thought, but I was digging through some of my old poker books today and discovered a series that taught you the techniques and strategies, but also featured a book with a number of questions to test your knowledge... for example... the best play to make from a statistical stand point.
It made me think... we have plenty of guides for the game and characters, but has anyone thought about creating character specific quizzes to help improve players knowledge and thought processes? I know each patch could lead to some of the questions being outdated, but I could imagine it would be helpful to newer players to have a list of question for their character which can be used as a benchmark of their character understanding; some examples might be...
1) X character hits you with X special move on block, what is your optimal punish?
2) X character continuously crouch's your high starter and d2 punishes you, what is your strategy to deal with this?
3) What is your quickest button and how many frames does it take to start up?
4) What buttons leave your plus on block? Which lead to frame traps against X frame chatacters?
Maybe it's a terrible idea, but it was something that I've seen for other strategy games... like chess, poker etc... so maybe it could be useful for the FGC...
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